My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Bea

Marksman Epic Ranked · Diamond
47.4%Win rate across all maps
26,906Games
100Trust Score
91. of 105Rank by score
+12.4Skill bonus

Best map: Sneaky Fields with 56.6% from 408 games.

Wins late — in Hot Zone 11.8 points better in long rounds than in short ones (50.3% against 38.5%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 18.47.4 %
Popularity 33.0.34 %
Breadth 0.0% of maps
Counter safety 54.32.0 %
Star rate 60.23.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 60th means “better than 60% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 49.7% from 1,393 appearances08/05 — 47.7% from 4,223 appearances08/06 — 49.1% from 3,689 appearances08/11 — 44.4% from 906 appearances08/12 — 45.7% from 2,091 appearances08/13 — 49.2% from 2,878 appearances08/14 — 46.5% from 2,860 appearances08/15 — 47.3% from 2,815 appearances08/16 — 46.8% from 3,378 appearances08/17 — 46.0% from 3,612 appearances08/18 — 45.3% from 3,390 appearances08/19 — 47.6% from 750 appearances08/20 — 46.9% from 3,660 appearances08/21 — 47.8% from 6,357 appearances08/22 — 47.2% from 4,724 appearances08/23 — 47.4% from 3,711 appearances08/24 — 46.9% from 4,766 appearances08/25 — 48.2% from 3,571 appearances
49.7%08/04 48.2%08/25

Pick rate

08/04 — 0.8% from 1,393 appearances08/05 — 0.8% from 4,223 appearances08/06 — 0.7% from 3,689 appearances08/11 — 0.9% from 906 appearances08/12 — 0.8% from 2,091 appearances08/13 — 0.8% from 2,878 appearances08/14 — 0.7% from 2,860 appearances08/15 — 0.7% from 2,815 appearances08/16 — 0.7% from 3,378 appearances08/17 — 0.7% from 3,612 appearances08/18 — 0.7% from 3,390 appearances08/19 — 0.6% from 750 appearances08/20 — 0.3% from 3,660 appearances08/21 — 0.3% from 6,357 appearances08/22 — 0.3% from 4,724 appearances08/23 — 0.4% from 3,711 appearances08/24 — 0.4% from 4,766 appearances08/25 — 0.4% from 3,571 appearances
0.8%08/04 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.4 — rewards skill: from Bronze to Masters the win rate climbs by 12.4 points (regression 38.1% to 50.5%). The higher the tier, the better he does.

Bronze — 25.2% from 4,965 gamesSilver — 37.1% from 6,604 gamesGold — 43.7% from 49,409 gamesDiamond — 47.2% from 59,915 gamesMythic — 46.3% from 341,535 gamesLegendary — 46.9% from 56,207 gamesMasters — 46.9% from 546 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 11 of 31 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball+Mythic 56.6%
408 45
Shooting Star Bounty 50.1%
3060 75
Rustic Arcade Gem Grab 50.4%
2088 70
Hideout Bounty 49.7%
2597 73
Out in the Open Knockout 48.5%
2684 73
Spiraling Out Brawl Ball+Mythic 49.0%
992 58
Kaboom Canyon Heist 50.5%
420 46
Safe Zone Heist 49.7%
447 46
New Horizons Knockout 47.2%
2398 72
Ring of Fire Hot Zone 47.9%
1038 59
Bridge Too Far Heist 47.9%
906 57
Pinball Dreams Brawl Ball 48.1%
591 51
Dry Season Bounty 46.1%
2568 73
Safe(r) Zone Heist+Mythic 46.9%
670 53
Crystal Arcade Gem Grabprev. season 46.5%
725 54
Belle's Rock Knockout 45.5%
1423 64
Hard Rock Mine Gem Grab 45.7%
536 49
Undermine Gem Grab 45.6%
522 49
Open Business Hot Zone 45.4%
381 44
Dueling Beetles Hot Zone+Mythic 45.3%
406 45
Triple Dribble Brawl Ball+Mythicprev. season 44.0%
2486 72
Deathcap Trap Gem Grabprev. season 44.8%
723 54
Double Swoosh Gem Grab+Mythicprev. season 43.7%
3081 75
Pinhole Punt Brawl Ball+Mythic + Gold 43.8%
80 21
Parallel Plays Hot Zone+Mythicprev. season 43.1%
1550 65
Gem Fort Gem Grab 43.7%
423 46
Flaring Phoenix Knockout 42.8%
1389 63
Center Stage Brawl Ball+Mythic 42.2%
469 47
Hot Potato Heist+Mythicprev. season 41.0%
1792 67
Layer Cake Bounty 38.5%
683 53
Pit Stop Heist+Mythic + Gold 27.8%
783 55

Who beats Bea and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 chacotampo Mythic 31 39.0% 71.0%
2 Ecrínn💕 Legendary 29 38.9% 72.4%
3 ꧁Tittiₘᵢₙᵢッ Mythic 21 36.5% 71.4%
4 Dragzz💔MySelf Legendary 65 35.2% 47.7%
5 不愉快な奴は即利敵 Diamond 21 34.6% 61.9%