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Bea

Marksman Epic Ranked · Legendary
50.0%Win rate across all maps
2,492Games
72Trust Score
80. of 105Rank by score
+12.9Skill bonus

Best map: Sneaky Fields with 53.5% from 879 games.

Wins late — in Hot Zone 11.8 points better in long rounds than in short ones (50.0% against 38.2%, split at 96 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 26.50.0 %
Popularity 28.0.19 %
Breadth 0.0% of maps
Counter safety 40.25.8 %
Star rate 60.23.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 60th means “better than 60% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 20 days. 11 earlier days are left out — below 341 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/03 — 42.7% from 565 appearances08/04 — 46.2% from 2,468 appearances08/05 — 46.8% from 6,019 appearances08/06 — 48.1% from 2,742 appearances08/07 — 46.6% from 1,329 appearances08/08 — 47.0% from 1,575 appearances08/09 — 47.6% from 1,795 appearances08/10 — 46.4% from 4,972 appearances08/11 — 46.5% from 9,377 appearances08/12 — 46.6% from 6,649 appearances08/13 — 47.4% from 3,822 appearances08/14 — 48.5% from 2,799 appearances08/15 — 46.8% from 2,373 appearances08/16 — 45.8% from 2,474 appearances08/17 — 46.5% from 2,006 appearances08/18 — 47.2% from 2,191 appearances08/19 — 47.5% from 623 appearances08/23 — 48.5% from 373 appearances08/24 — 47.7% from 683 appearances08/25 — 49.5% from 852 appearances
42.7%08/03 49.5%08/25

Pick rate

08/03 — 0.4% from 565 appearances08/04 — 0.3% from 2,468 appearances08/05 — 0.4% from 6,019 appearances08/06 — 0.3% from 2,742 appearances08/07 — 0.3% from 1,329 appearances08/08 — 0.3% from 1,575 appearances08/09 — 0.3% from 1,795 appearances08/10 — 0.3% from 4,972 appearances08/11 — 0.3% from 9,377 appearances08/12 — 0.3% from 6,649 appearances08/13 — 0.3% from 3,822 appearances08/14 — 0.3% from 2,799 appearances08/15 — 0.3% from 2,373 appearances08/16 — 0.3% from 2,474 appearances08/17 — 0.3% from 2,006 appearances08/18 — 0.4% from 2,191 appearances08/19 — 0.3% from 623 appearances08/23 — 0.2% from 373 appearances08/24 — 0.2% from 683 appearances08/25 — 0.2% from 852 appearances
0.4%08/03 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.9 — rewards skill: from Bronze to Masters the win rate climbs by 12.9 points (regression 37.9% to 50.7%). The higher the tier, the better he does.

Bronze — 24.7% from 5,448 gamesSilver — 37.3% from 6,987 gamesGold — 43.8% from 52,017 gamesDiamond — 47.3% from 60,979 gamesMythic — 46.3% from 342,451 gamesLegendary — 47.0% from 56,522 gamesMasters — 48.1% from 565 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 8 of 31 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ballprev. season 53.5%
879 57
Pinball Dreams Brawl Ballprev. season 51.8%
1816 67
Rustic Arcade Gem Grabprev. season 49.5%
5922 85
Kaboom Canyon Heistprev. season 50.6%
1414 64
Open Business Hot Zoneprev. season 50.5%
1069 60
Safe Zone Heistprev. season 50.2%
1103 60
Beach Ball Brawl Ball+Mythic + Masters 60.3%
58 16
Ring of Fire Hot Zoneprev. season 47.2%
3817 79
Bridge Too Far Heistprev. season 47.2%
2623 73
Gem Fort Gem Grabprev. season 48.8%
623 51
Dueling Beetles Hot Zoneprev. season 48.0%
854 56
New Horizons Knockoutprev. season 46.6%
3703 78
Deathcap Trap Gem Grabprev. season 47.2%
1323 63
Belle's Rock Knockoutprev. season 46.9%
1648 66
Undermine Gem Grabprev. season 47.4%
955 58
Crystal Arcade Gem Grabprev. season 46.9%
1284 62
Pinhole Punt Brawl Ball+Mythic 50.7%
146 30
Shooting Star Bountyprev. season 45.5%
7438 89
Hideout Bountyprev. season 45.5%
5887 85
Center Stage Brawl Ballprev. season 46.8%
960 58
Out in the Open Knockoutprev. season 45.4%
4644 81
Triple Dribble Brawl Ball+Mythicprev. season 44.8%
2518 72
Hard Rock Mine Gem Grabprev. season 45.3%
921 57
Dry Season Bountyprev. season 44.2%
4078 80
Spiraling Out Brawl Ball+Mythic 45.3%
731 54
Safe(r) Zone Heist+Mythic + Masters 46.1%
267 39
Parallel Plays Hot Zone+Mythicprev. season 44.3%
1446 64
Flaring Phoenix Knockoutprev. season 44.3%
1270 62
Double Swoosh Gem Grab+Mythicprev. season 43.7%
3005 75
Layer Cake Bountyprev. season 43.8%
589 51
Hot Potato Heist+Mythicprev. season 42.3%
1648 66

Who beats Bea and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Ecrínn💕 Legendary 32 39.1% 71.9%
2 chacotampo Mythic 31 38.6% 71.0%
3 Dragzz💔MySelf Legendary 70 36.3% 50.0%
4 ꧁Tittiₘᵢₙᵢッ Mythic 21 36.1% 71.4%
5 不愉快な奴は即利敵 Diamond 21 34.2% 61.9%