Wins late — in Gem Grab 7.1 points better in long rounds than in short ones (50.5% against 43.3%, split at 103 s). Needs the long round; in a fast game he never arrives.
For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Direct duels in Hot Zone: how Belle does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Stu
62.2%
90 games
Tick
55.2%
145 games
Bo
52.3%
258 games
Surge
53.2%
111 games
Edgar
49.3%
306 games
Penny
47.7%
149 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound. To the full list