Best map: Shooting Star with 55.0% from 2,535 games.
Wins late — in Hot Zone 28.1 points better in long rounds than in short ones (49.2% against 21.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/22, 15 days. 11 earlier days are left out — below 264 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.9 — rewards skill: from Bronze to Masters the win rate climbs by 4.9 points (regression 44.6% to 49.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
55.0% | 2535 | 72 | ||
Hideout ![]() |
52.9% | 1978 | 69 | ||
Dry Season ![]() |
51.4% | 1791 | 67 | ||
New Horizons ![]() |
50.6% | 1648 | 66 | ||
Out in the Open ![]() |
50.3% | 2035 | 69 | ||
Belle's Rock ![]() |
50.5% | 1615 | 66 | ||
Flaring Phoenix ![]() |
49.8% | 1300 | 62 | ||
Safe(r) Zone ![]() |
48.3% | 867 | 56 | ||
Rustic Arcade ![]() |
48.2% | 784 | 55 | ||
Bridge Too Far ![]() |
47.1% | 1176 | 61 | ||
Gem Fort prev. season |
49.6% | 228 | 36 | ||
Safe Zone ![]() |
46.3% | 829 | 56 | ||
Hard Rock Mine prev. season |
47.1% | 374 | 44 | ||
Crystal Arcade prev. season |
46.9% | 241 | 37 | ||
Triple Dribble prev. season |
49.2% | 65 | 18 | ||
Layer Cake prev. season |
45.4% | 930 | 57 | ||
Ring of Fire ![]() |
46.2% | 342 | 42 | ||
Center Stage prev. season |
46.1% | 76 | 20 | ||
Kaboom Canyon ![]() |
44.8% | 359 | 43 | ||
Undermine prev. season |
44.1% | 263 | 39 | ||
Spiraling Out ![]() |
38.6% | 44 | 12 | ||
Parallel Plays prev. season |
39.3% | 56 | 15 | ||
Open Business prev. season |
42.2% | 223 | 36 | ||
Pit Stop ![]() |
39.3% | 61 | 17 | ||
Dueling Beetles prev. season |
41.0% | 122 | 27 | ||
Double Swoosh prev. season |
40.1% | 152 | 30 | ||
Deathcap Trap prev. season |
40.2% | 246 | 38 | ||
Pinball Dreams prev. season |
35.6% | 101 | 24 | ||
Sneaky Fields prev. season |
27.5% | 51 | 14 | ||
Hot Potato prev. season |
33.7% | 243 | 37 |
Direct duels in Brawl Ball: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 9.6% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
41.7%
115 games
Emz
38.8%
67 games
Griff
16.9%
172 games
Max
7.4%
108 games
Pearl
5.8%
103 games
Nita
8.5%
129 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound. To the full list