Best map: Dry Season with 45.3% from 75 games.
Wins late — in Gem Grab 8.1 points better in long rounds than in short ones (43.5% against 35.5%, split at 102 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/05 to 08/21, 3 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.8 — rewards skill: from Bronze to Masters the win rate climbs by 4.8 points (regression 44.6% to 49.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season ![]() |
45.3% | 75 | 20 | ||
Hideout ![]() |
43.4% | 83 | 21 | ||
Out in the Open ![]() |
42.9% | 77 | 20 | ||
Shooting Star ![]() |
42.2% | 102 | 24 | ||
Belle's Rock ![]() |
41.3% | 92 | 23 | ||
New Horizons ![]() |
40.2% | 82 | 21 | ||
Layer Cake ![]() |
35.7% | 42 | 11 | ||
Rustic Arcade ![]() |
34.9% | 63 | 17 | ||
Gem Fort prev. season |
24.2% | 33 | 7 | ||
Safe Zone ![]() |
27.9% | 43 | 11 | ||
Bridge Too Far ![]() |
31.0% | 58 | 16 | ||
Flaring Phoenix ![]() |
33.3% | 78 | 20 | ||
Hard Rock Mine prev. season |
23.7% | 38 | 10 | ||
Ring of Fire prev. season |
19.4% | 31 | 7 | ||
Triple Dribble prev. season |
16.1% | 31 | 7 | ||
Open Business prev. season |
20.5% | 39 | 10 | ||
Kaboom Canyon ![]() |
20.0% | 40 | 10 | ||
Double Swoosh prev. season |
18.4% | 38 | 10 | ||
Parallel Plays prev. season |
20.9% | 43 | 11 | ||
Safe(r) Zone ![]() |
24.5% | 53 | 15 | ||
Pinball Dreams prev. season |
11.8% | 34 | 8 | ||
Pit Stop ![]() |
14.6% | 41 | 11 | ||
Undermine prev. season |
12.8% | 39 | 10 | ||
Center Stage prev. season |
8.8% | 34 | 8 | ||
Dueling Beetles prev. season |
6.1% | 33 | 7 | ||
Sneaky Fields prev. season |
5.6% | 36 | 9 | ||
Spiraling Out ![]() |
7.5% | 40 | 10 | ||
Hot Potato ![]() |
12.5% | 48 | 13 |
Direct duels in Brawl Ball: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 16.9% against Kaze in Hot Zone. On average the worst case sits at 26.9%.
Nobody counters Belle here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
41.2%
85 games
Max
9.2%
87 games
Griff
12.2%
115 games
Pearl
4.7%
86 games
Colette
2.3%
86 games
Squeak
2.3%
88 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.