Best map: Shooting Star with 56.1% from 1,657 games.
Wins late — in Gem Grab 8.1 points better in long rounds than in short ones (43.5% against 35.5%, split at 102 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/04 to 08/21, 14 days. 11 earlier days are left out — below 194 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.8 — rewards skill: from Bronze to Masters the win rate climbs by 4.8 points (regression 44.6% to 49.4%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
56.1% | 1657 | 66 | ||
Hideout ![]() |
52.5% | 1230 | 62 | ||
Flaring Phoenix ![]() |
51.9% | 837 | 56 | ||
Out in the Open ![]() |
50.1% | 1281 | 62 | ||
Dry Season ![]() |
49.9% | 1136 | 60 | ||
Belle's Rock ![]() |
50.0% | 1027 | 59 | ||
New Horizons ![]() |
49.9% | 1014 | 59 | ||
Gem Fort prev. season |
52.1% | 190 | 34 | ||
Ring of Fire prev. season |
49.4% | 478 | 47 | ||
Safe(r) Zone ![]() |
49.0% | 525 | 49 | ||
Bridge Too Far ![]() |
47.5% | 729 | 54 | ||
Rustic Arcade ![]() |
47.9% | 463 | 47 | ||
Kaboom Canyon prev. season |
47.2% | 496 | 48 | ||
Layer Cake prev. season |
45.7% | 788 | 55 | ||
Crystal Arcade prev. season |
46.9% | 241 | 37 | ||
Hard Rock Mine prev. season |
46.4% | 321 | 42 | ||
Safe Zone ![]() |
45.9% | 523 | 49 | ||
Pit Stop ![]() |
48.6% | 37 | 9 | ||
Spiraling Out ![]() |
48.0% | 25 | 3 | ||
Triple Dribble prev. season |
46.2% | 52 | 14 | ||
Double Swoosh prev. season |
44.7% | 123 | 27 | ||
Undermine prev. season |
44.5% | 229 | 36 | ||
Center Stage prev. season |
44.3% | 61 | 17 | ||
Dueling Beetles prev. season |
44.3% | 97 | 24 | ||
Parallel Plays prev. season |
40.5% | 42 | 11 | ||
Open Business prev. season |
42.8% | 187 | 33 | ||
Deathcap Trap prev. season |
40.2% | 246 | 38 | ||
Sneaky Fields prev. season |
25.0% | 44 | 12 | ||
Pinball Dreams prev. season |
30.4% | 79 | 21 | ||
Hot Potato prev. season |
34.4% | 189 | 34 |
Direct duels in Gem Grab: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 16.9% against Kaze in Hot Zone. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.4%
98 games
Bo
63.8%
94 games
Edgar
53.9%
282 games
Mortis
55.7%
149 games
Emz
55.7%
106 games
Trunk
57.3%
75 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.