Best map: Hideout with 49.9% from 14,402 games.
Wins late — in Hot Zone 28.1 points better in long rounds than in short ones (49.2% against 21.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Legendarychange
08/03 to 08/22, 19 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/22.
Picked less often — 0.7% to 0.5% pick rate, down 25 %. The win rate moved 4.7 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.2 — rewards skill: from Bronze to Masters the win rate climbs by 5.2 points (regression 44.4% to 49.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout prev. season |
49.9% | 14402 | 98 | ||
Shooting Star prev. season |
49.4% | 17791 | 100 | ||
Dry Season prev. season |
49.4% | 10751 | 94 | ||
Out in the Open prev. season |
48.3% | 16123 | 100 | ||
Belle's Rock prev. season |
48.0% | 9046 | 91 | ||
New Horizons prev. season |
47.7% | 10088 | 93 | ||
Pinball Dreams prev. season |
52.5% | 181 | 33 | ||
Hard Rock Mine prev. season |
50.0% | 400 | 45 | ||
Flaring Phoenix prev. season |
46.7% | 8475 | 90 | ||
Rustic Arcade prev. season |
46.7% | 5113 | 83 | ||
Crystal Arcade prev. season |
48.9% | 573 | 50 | ||
Safe Zone prev. season |
46.6% | 5424 | 84 | ||
Layer Cake prev. season |
46.7% | 1695 | 66 | ||
Deathcap Trap prev. season |
47.4% | 701 | 53 | ||
Triple Dribble prev. season |
54.5% | 55 | 15 | ||
Bridge Too Far prev. season |
44.6% | 7596 | 89 | ||
Safe(r) Zone ![]() |
50.7% | 67 | 18 | ||
Parallel Plays prev. season |
54.2% | 24 | 3 | ||
Kaboom Canyon prev. season |
44.4% | 3184 | 76 | ||
Ring of Fire prev. season |
44.3% | 2761 | 74 | ||
Sneaky Fields prev. season |
47.5% | 40 | 10 | ||
Undermine prev. season |
44.8% | 330 | 42 | ||
Gem Fort prev. season |
43.4% | 221 | 36 | ||
Double Swoosh prev. season |
43.3% | 178 | 33 | ||
Center Stage prev. season |
42.9% | 156 | 31 | ||
Open Business prev. season |
38.0% | 316 | 41 | ||
Hot Potato prev. season |
34.7% | 239 | 37 | ||
Dueling Beetles prev. season |
31.7% | 205 | 35 |
Direct duels in Gem Grab: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.3% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.6%
191 games
Edgar
53.2%
487 games
Bo
56.5%
193 games
Emz
55.2%
210 games
Mortis
53.1%
307 games
Starr Nova
55.2%
143 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound. To the full list