Best map: Shooting Star with 50.2% from 46,298 games.
Wins late — in Gem Grab 8.1 points better in long rounds than in short ones (43.5% against 35.5%, split at 102 s). Needs the long round; in a fast game he never arrives.
Mythicchange
08/03 to 08/21, 18 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.7 — rewards skill: from Bronze to Masters the win rate climbs by 4.7 points (regression 44.7% to 49.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star prev. season |
50.2% | 46298 | 100 | ||
Hideout prev. season |
50.1% | 37722 | 100 | ||
Dry Season prev. season |
48.6% | 31828 | 100 | ||
Out in the Open prev. season |
48.4% | 37883 | 100 | ||
New Horizons prev. season |
48.0% | 29313 | 100 | ||
Rustic Arcade prev. season |
48.0% | 14941 | 99 | ||
Belle's Rock prev. season |
47.4% | 19889 | 100 | ||
Layer Cake prev. season |
47.4% | 5771 | 85 | ||
Bridge Too Far prev. season |
46.8% | 15373 | 99 | ||
Flaring Phoenix prev. season |
46.7% | 18142 | 100 | ||
Safe Zone prev. season |
46.5% | 10621 | 94 | ||
Sneaky Fields prev. season |
49.7% | 189 | 34 | ||
Kaboom Canyon prev. season |
45.4% | 5158 | 83 | ||
Undermine prev. season |
45.5% | 1930 | 68 | ||
Deathcap Trap prev. season |
44.7% | 3317 | 76 | ||
Hard Rock Mine prev. season |
44.9% | 1963 | 69 | ||
Crystal Arcade prev. season |
44.6% | 2874 | 74 | ||
Ring of Fire prev. season |
42.6% | 5738 | 85 | ||
Gem Fort prev. season |
43.4% | 1046 | 59 | ||
Double Swoosh prev. season |
42.3% | 806 | 55 | ||
Safe(r) Zone ![]() |
39.3% | 61 | 17 | ||
Pinball Dreams prev. season |
42.2% | 752 | 54 | ||
Center Stage prev. season |
40.5% | 613 | 51 | ||
Hot Potato prev. season |
39.8% | 1475 | 64 | ||
Triple Dribble prev. season |
37.7% | 297 | 40 | ||
Open Business prev. season |
38.1% | 1841 | 68 | ||
Parallel Plays prev. season |
31.3% | 208 | 35 | ||
Dueling Beetles prev. season |
34.9% | 960 | 58 |
Direct duels in Knockout: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 11.3% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
Belle counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.1%
216 games
Brock
57.4%
1,762 games
Edgar
56.5%
1,114 games
Gray
55.7%
431 games
Tick
55.9%
410 games
Nori
54.7%
580 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.