My roster

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← Overview

Belle

Marksman Epic Ranked · Masters Bridge Too Far Heist
44.6%Win rate on Bridge Too Far
7,809Games here
2.5%Pick rate
89Trust Score
50. of 104Rank on this map
−3.6Skill bonus

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 26.47.7 %
Popularity 51.0.66 %
Breadth 0.0% of maps
Counter safety 26.28.8 %
Star rate 32.7.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 51th means “better than 51% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Bridge Too Far — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.6 points (regression 48.7% to 45.1%). Higher up he gets outplayed.

Gold — 46.0% from 1,451 gamesDiamond — 49.1% from 2,377 gamesMythic — 46.7% from 15,956 gamesLegendary — 44.6% from 7,640 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Belle does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Bridge Too Far. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Belle runs in 1 circle — whoever Belle beats beats someone who in turn beats Belle. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 63.1% 1,195 games Chuck 59.8% 899 games Mico 56.7% 944 games Edgar 51.7% 1,518 games Jessie 51.3% 530 games Bolt 54.5% 191 games

Who plays him best

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 オプリムエベマイ Legendary 20 35.4% 65.0%
2 尿不停 Mythic 21 32.3% 47.6%
3 🫥🫥🫥 Diamond 24 32.2% 45.8%
4 ボット1 Diamond 24 32.2% 45.8%