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Belle

Marksman Epic Ranked · Legendary Flaring Phoenix Knockout
52.8%Win rate on Flaring Phoenix
489Games here
0.2%Pick rate
48Trust Score
36. of 105Rank on this map

Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Profile

For Knockout, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 22.Counter safetyStar rate
Win rate 39.48.2 %
Popularity 50.0.58 %
Breadth 22.3% of maps
Counter safety 81.39.7 %
Star rate 32.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Flaring Phoenix. 08/04 to 08/25, 17 days. 8 earlier days are left out — below 104 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 46.4% from 321 appearances08/05 — 43.0% from 712 appearances08/06 — 46.0% from 378 appearances08/07 — 47.4% from 211 appearances08/08 — 47.5% from 244 appearances08/09 — 51.7% from 261 appearances08/10 — 44.4% from 838 appearances08/11 — 48.1% from 1,368 appearances08/12 — 46.6% from 1,200 appearances08/13 — 47.5% from 728 appearances08/14 — 46.6% from 487 appearances08/15 — 48.5% from 390 appearances08/16 — 42.8% from 421 appearances08/17 — 50.1% from 361 appearances08/18 — 46.6% from 292 appearances08/24 — 55.8% from 154 appearances08/25 — 50.0% from 142 appearances
46.4%08/04 50.0%08/25

Pick rate

08/04 — 1.1% from 321 appearances08/05 — 1.0% from 712 appearances08/06 — 1.1% from 378 appearances08/07 — 1.3% from 211 appearances08/08 — 1.3% from 244 appearances08/09 — 1.1% from 261 appearances08/10 — 1.4% from 838 appearances08/11 — 1.2% from 1,368 appearances08/12 — 1.5% from 1,200 appearances08/13 — 1.6% from 728 appearances08/14 — 1.5% from 487 appearances08/15 — 1.5% from 390 appearances08/16 — 1.5% from 421 appearances08/17 — 1.6% from 361 appearances08/18 — 1.3% from 292 appearances08/24 — 1.2% from 154 appearances08/25 — 1.0% from 142 appearances
1.1%08/04 1.0%08/25

Across the ranks

Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.

Gold — 48.0% from 3,205 gamesDiamond — 49.3% from 4,109 gamesMythic — 46.5% from 19,584 gamesLegendary — 47.0% from 8,889 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Knockout: how Belle does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Brock 56.8% 6,965 games Bolt 60.6% 738 games Edgar 56.4% 4,702 games Mico 57.2% 598 games Tick 54.2% 1,831 games Gray 53.8% 2,115 games

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.2% 71.4%
2 オプリムエベマイ Legendary 26 36.3% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.7% 60.9%
4 ばはら Diamond 22 34.1% 59.1%
5 ボット1 Diamond 27 33.3% 51.9%