My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Belle

Marksman Epic Ranked · Mythic Safe Zone Heist
43.9%Win rate on Safe Zone
417Games here
0.1%Pick rate
45Trust Score
69. of 105Rank on this map

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 33.44.0 %
Popularity 36.0.28 %
Breadth 0.0% of maps
Counter safety 38.28.6 %
Star rate 31.7.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 38th means “better than 38% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/22, 16 days. 9 earlier days are left out — below 74 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/22.

Win rate

08/04 — 43.8% from 185 appearances08/05 — 43.6% from 495 appearances08/06 — 39.4% from 216 appearances08/07 — 45.5% from 99 appearances08/10 — 45.4% from 216 appearances08/11 — 49.0% from 772 appearances08/12 — 46.5% from 1,302 appearances08/13 — 50.8% from 1,324 appearances08/14 — 47.2% from 1,279 appearances08/15 — 46.4% from 1,139 appearances08/16 — 45.1% from 1,230 appearances08/17 — 44.1% from 1,112 appearances08/18 — 46.9% from 818 appearances08/19 — 47.1% from 244 appearances08/21 — 41.0% from 156 appearances08/22 — 46.9% from 175 appearances
43.8%08/04 46.9%08/22

Pick rate

08/04 — 0.8% from 185 appearances08/05 — 0.6% from 495 appearances08/06 — 0.4% from 216 appearances08/07 — 0.7% from 99 appearances08/10 — 0.5% from 216 appearances08/11 — 0.5% from 772 appearances08/12 — 0.6% from 1,302 appearances08/13 — 0.6% from 1,324 appearances08/14 — 0.6% from 1,279 appearances08/15 — 0.5% from 1,139 appearances08/16 — 0.6% from 1,230 appearances08/17 — 0.5% from 1,112 appearances08/18 — 0.4% from 818 appearances08/19 — 0.5% from 244 appearances08/21 — 0.7% from 156 appearances08/22 — 0.9% from 175 appearances
0.8%08/04 0.9%08/22

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −0.9 points across the whole range). He plays the same at the bottom as at the top.

Gold — 47.6% from 1,082 gamesDiamond — 47.4% from 1,734 gamesMythic — 46.4% from 10,992 gamesLegendary — 46.6% from 5,477 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Belle does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Belle runs in 1 circle — whoever Belle beats beats someone who in turn beats Belle. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 63.0% 1,158 games Chuck 59.9% 878 games Mico 56.4% 911 games Edgar 51.7% 1,473 games Penny 50.5% 643 games Jessie 50.9% 509 games

Who plays him best

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 オプリムエベマイ Legendary 20 35.2% 65.0%
2 尿不停 Mythic 21 32.1% 47.6%
3 🫥🫥🫥 Diamond 24 32.0% 45.8%
4 ボット1 Diamond 24 32.0% 45.8%