Best map: Shooting Star with 58.4% from 1,926 games.
Wins late — in Hot Zone 28.1 points better in long rounds than in short ones (49.2% against 21.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/03 to 08/22, 7 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/22.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.1 — rewards skill: from Bronze to Masters the win rate climbs by 5.1 points (regression 44.4% to 49.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
58.4% | 1926 | 68 | ||
Hideout ![]() |
53.9% | 1531 | 65 | ||
Dry Season ![]() |
51.8% | 1526 | 65 | ||
Out in the Open ![]() |
51.6% | 1637 | 66 | ||
Belle's Rock ![]() |
50.5% | 1395 | 64 | ||
New Horizons ![]() |
50.0% | 1558 | 65 | ||
Rustic Arcade ![]() |
50.5% | 863 | 56 | ||
Flaring Phoenix ![]() |
47.2% | 1143 | 61 | ||
Safe(r) Zone ![]() |
46.0% | 648 | 52 | ||
Bridge Too Far ![]() |
45.6% | 929 | 57 | ||
Safe Zone ![]() |
44.9% | 715 | 54 | ||
Crystal Arcade prev. season |
41.2% | 17 | 0 | ||
Deathcap Trap prev. season |
36.8% | 19 | 0 | ||
Layer Cake ![]() |
42.4% | 484 | 48 | ||
Ring of Fire ![]() |
38.5% | 387 | 44 | ||
Hard Rock Mine ![]() |
37.5% | 304 | 41 | ||
Kaboom Canyon ![]() |
33.9% | 357 | 43 | ||
Gem Fort ![]() |
31.5% | 257 | 38 | ||
Double Swoosh ![]() |
28.1% | 203 | 35 | ||
Undermine ![]() |
28.7% | 296 | 40 | ||
Open Business ![]() |
25.8% | 229 | 36 | ||
Pit Stop ![]() |
23.5% | 204 | 35 | ||
Hot Potato ![]() |
24.1% | 241 | 37 | ||
Center Stage ![]() |
20.9% | 177 | 33 | ||
Dueling Beetles ![]() |
23.3% | 236 | 37 | ||
Spiraling Out ![]() |
17.6% | 205 | 35 | ||
Parallel Plays ![]() |
12.4% | 177 | 33 | ||
Pinball Dreams ![]() |
12.0% | 183 | 33 | ||
Triple Dribble ![]() |
10.3% | 175 | 32 | ||
Sneaky Fields ![]() |
6.9% | 159 | 31 |
Direct duels in Knockout: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 10.1% against Trunk in Brawl Ball — hard countered there, so better picked once the answer is gone.
Belle counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.4%
286 games
Brock
57.3%
2,552 games
Edgar
56.8%
1,580 games
Gray
55.9%
667 games
Tick
54.6%
586 games
Rico
53.2%
934 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound. To the full list