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EN

Belle

Marksman Epic Ranked · Gold Bounty
53.8%Win rate in Bounty
14,767Games
99Trust Score
15. of 105Rank in Bounty
−3.4Skill bonus

Best map: Shooting Star with 56.6% from 5,098 games.

Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 38.
Win rate 82.53.8 %
Popularity 66.0.79 %
Breadth 54.17% of maps
Counter safety 91.37.4 %
Star rate 38.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 53.9% from 128 appearances08/06 — 53.5% from 86 appearances08/20 — 53.8% from 2,830 appearances08/21 — 53.4% from 2,695 appearances08/22 — 55.5% from 2,106 appearances08/23 — 53.6% from 1,835 appearances08/24 — 54.0% from 2,908 appearances08/25 — 53.2% from 2,234 appearances08/26 — 51.6% from 159 appearances
53.9%08/05 51.6%08/26

Pick rate

08/05 — 0.7% from 128 appearances08/06 — 0.7% from 86 appearances08/20 — 0.8% from 2,830 appearances08/21 — 0.8% from 2,695 appearances08/22 — 0.9% from 2,106 appearances08/23 — 0.9% from 1,835 appearances08/24 — 0.8% from 2,908 appearances08/25 — 0.7% from 2,234 appearances08/26 — 0.6% from 159 appearances
0.7%08/05 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.4 points (regression 52.3% to 48.9%). Higher up he gets outplayed.

Bronze — 22.2% from 580 gamesSilver — 45.2% from 1,313 gamesGold — 53.8% from 15,109 gamesDiamond — 52.9% from 21,698 gamesMythic — 49.6% from 129,112 gamesLegendary — 49.6% from 46,478 gamesMasters — 47.9% from 1,113 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 30 maps.

MapWin rateGamesTrust
Shooting Star Bounty 56.6%
5098 83
Hideout Bounty 54.7%
4185 80
Dry Season Bounty 52.4%
4210 80
Layer Cake Bounty 44.5%
1274 62

Against whom

Direct duels in Bounty: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 13.8% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.3% 1,191 games Brock 58.3% 6,179 games Edgar 56.3% 4,373 games Mortis 56.6% 3,084 games Piper 55.4% 5,517 games Tick 56.8% 1,708 games

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.3% 71.4%
2 オプリムエベマイ Legendary 26 36.3% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.7% 60.9%
4 ばはら Diamond 22 34.1% 59.1%
5 ボット1 Diamond 27 33.3% 51.9%