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EN

Belle

Marksman Epic Ranked · Masters Bounty
47.9%Win rate in Bounty
1,113Games
60Trust Score
50. of 87Rank in Bounty
−3.4Skill bonus

Best map: Dry Season with 57.9% from 546 games.

Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 23.Counter safetyStar rate
Win rate 28.47.9 %
Popularity 76.1.57 %
Breadth 23.3% of maps
Counter safety 88.39.2 %
Star rate 37.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/12, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/12.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 53.2% from 94 appearances08/05 — 37.4% from 107 appearances08/06 — 46.6% from 116 appearances08/08 — 57.7% from 71 appearances08/09 — 56.3% from 112 appearances08/10 — 48.7% from 115 appearances08/11 — 48.5% from 134 appearances08/12 — 47.0% from 66 appearances
53.2%08/04 47.0%08/12

Pick rate

08/04 — 1.8% from 94 appearances08/05 — 1.2% from 107 appearances08/06 — 1.8% from 116 appearances08/08 — 1.9% from 71 appearances08/09 — 2.7% from 112 appearances08/10 — 1.5% from 115 appearances08/11 — 1.5% from 134 appearances08/12 — 1.6% from 66 appearances
1.8%08/04 1.6%08/12

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.4 points (regression 52.3% to 48.9%). Higher up he gets outplayed.

Bronze — 22.1% from 584 gamesSilver — 45.3% from 1,319 gamesGold — 53.8% from 15,151 gamesDiamond — 52.9% from 21,719 gamesMythic — 49.6% from 129,145 gamesLegendary — 49.6% from 46,495 gamesMasters — 47.9% from 1,113 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 13 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bounty 57.9%
546 49
Shooting Star Bounty 52.9%
882 57
Hideout Bounty 50.8%
787 55
Layer Cake Bountyprev. season 46.8%
1798 67

Against whom

Direct duels in Bounty: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 13.8% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.3% 1,194 games Brock 58.3% 6,195 games Edgar 56.4% 4,391 games Mortis 56.7% 3,094 games Tick 56.8% 1,710 games Piper 55.4% 5,530 games

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.2% 71.4%
2 オプリムエベマイ Legendary 26 36.3% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.7% 60.9%
4 ばはら Diamond 22 34.1% 59.1%
5 ボット1 Diamond 27 33.3% 51.9%