Best map: Dry Season with 57.9% from 546 games.
Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/04 to 08/12, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/12.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.4 points (regression 52.3% to 48.9%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 13 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season ![]() |
57.9% | 546 | 49 | ||
Shooting Star ![]() |
52.9% | 882 | 57 | ||
Hideout ![]() |
50.8% | 787 | 55 | ||
Layer Cake prev. season |
46.8% | 1798 | 67 |
Direct duels in Bounty: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.8% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.3%
1,194 games
Brock
58.3%
6,195 games
Edgar
56.4%
4,391 games
Mortis
56.7%
3,094 games
Tick
56.8%
1,710 games
Piper
55.4%
5,530 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Oliver Tree🥀 | Masters | 28 | 38.2% | 71.4% |
| 2 | オプリムエベマイ | Legendary | 26 | 36.3% | 65.4% |
| 3 | ビューティーフルヒロヤ | Diamond | 23 | 34.7% | 60.9% |
| 4 | ばはら | Diamond | 22 | 34.1% | 59.1% |
| 5 | ボット1 | Diamond | 27 | 33.3% | 51.9% |