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EN

Belle

Marksman Epic Ranked · Silver Bounty
45.2%Win rate in Bounty
1,240Games
62Trust Score
49. of 104Rank in Bounty
−3.7Skill bonus

Best map: Shooting Star with 49.1% from 375 games.

Wins late — in Hot Zone 15.3 points better in long rounds than in short ones (44.1% against 28.8%, split at 96 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 38.
Win rate 48.45.2 %
Popularity 64.0.78 %
Breadth 43.13% of maps
Counter safety 87.39.3 %
Star rate 38.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 61 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 40.3% from 278 appearances08/21 — 48.1% from 214 appearances08/22 — 49.2% from 183 appearances08/23 — 49.7% from 167 appearances08/24 — 42.7% from 246 appearances08/25 — 44.1% from 152 appearances
40.3%08/20 44.1%08/25

Pick rate

08/20 — 0.8% from 278 appearances08/21 — 0.8% from 214 appearances08/22 — 0.9% from 183 appearances08/23 — 0.9% from 167 appearances08/24 — 0.8% from 246 appearances08/25 — 0.6% from 152 appearances
0.8%08/20 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.7 points (regression 52.5% to 48.8%). Higher up he gets outplayed.

Bronze — 22.5% from 543 gamesSilver — 45.2% from 1,262 gamesGold — 53.9% from 14,610 gamesDiamond — 52.9% from 21,362 gamesMythic — 49.6% from 128,810 gamesLegendary — 49.6% from 46,367 gamesMasters — 47.9% from 1,113 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 28 maps.

MapWin rateGamesTrust
Shooting Star Bounty 49.1%
375 44
Hideout Bounty 46.8%
342 42
Dry Season Bounty 44.3%
334 42
Layer Cake Bounty 36.0%
189 34

Against whom

Direct duels in Bounty: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 13.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 67.8% 1,160 games Brock 58.2% 5,987 games Edgar 56.5% 4,226 games Mortis 56.8% 2,991 games Piper 55.5% 5,374 games Tick 56.7% 1,654 games

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.4% 71.4%
2 オプリムエベマイ Legendary 26 36.4% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.8% 60.9%
4 ばはら Diamond 22 34.3% 59.1%
5 ボット1 Diamond 27 33.4% 51.9%