Best map: Dry Season with 57.9% from 565 games.
Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +36.8 — rewards skill: from Bronze to Legendary the win rate climbs by 36.8 points (regression 10.4% to 47.3%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 4 of 28 maps. Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields prev. season |
48.5% | 237 | 37 | ||
Pinball Dreams prev. season |
43.8% | 974 | 58 | ||
Triple Dribble prev. season |
40.3% | 367 | 44 | ||
Center Stage prev. season |
40.1% | 821 | 56 |
Direct duels in Brawl Ball: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.4% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
50.0%
140 games
Nori
49.1%
165 games
Trunk
48.9%
90 games
Rico
47.7%
130 games
Bull
48.0%
102 games
Edgar
45.9%
303 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Oliver Tree🥀 | Masters | 28 | 38.1% | 71.4% |
| 2 | オプリムエベマイ | Legendary | 26 | 36.1% | 65.4% |
| 3 | ビューティーフルヒロヤ | Diamond | 23 | 34.5% | 60.9% |
| 4 | ばはら | Diamond | 22 | 33.9% | 59.1% |
| 5 | ボット1 | Diamond | 27 | 33.1% | 51.9% |