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Belle

Marksman Epic Ranked · Masters
49.1%Win rate across all maps
3,097Games
75Trust Score
71. of 105Rank by score
+8.6Skill bonus

Best map: Dry Season with 57.9% from 553 games.

Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 9.Star rate
Win rate 21.49.1 %
Popularity 77.1.15 %
Breadth 23.3% of maps
Counter safety 9.13.7 %
Star rate 23.17.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 77th means “better than 77% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 14 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 50.6% from 241 appearances08/05 — 43.1% from 406 appearances08/06 — 52.6% from 359 appearances08/07 — 46.2% from 106 appearances08/08 — 58.0% from 200 appearances08/09 — 53.1% from 260 appearances08/10 — 51.1% from 356 appearances08/11 — 44.7% from 367 appearances08/12 — 47.9% from 165 appearances08/13 — 45.6% from 90 appearances08/14 — 39.1% from 69 appearances08/16 — 53.7% from 95 appearances08/18 — 43.0% from 100 appearances08/19 — 46.7% from 60 appearances
50.6%08/04 46.7%08/19

Pick rate

08/04 — 0.7% from 241 appearances08/05 — 0.7% from 406 appearances08/06 — 0.8% from 359 appearances08/07 — 0.7% from 106 appearances08/08 — 0.8% from 200 appearances08/09 — 0.9% from 260 appearances08/10 — 0.7% from 356 appearances08/11 — 0.6% from 367 appearances08/12 — 0.6% from 165 appearances08/13 — 0.5% from 90 appearances08/14 — 0.5% from 69 appearances08/16 — 0.7% from 95 appearances08/18 — 0.4% from 100 appearances08/19 — 0.5% from 60 appearances
0.7%08/04 0.5%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.6 — rewards skill: from Bronze to Masters the win rate climbs by 8.6 points (regression 42.2% to 50.8%). The higher the tier, the better he does.

Bronze — 19.4% from 3,772 gamesSilver — 34.0% from 5,802 gamesGold — 48.4% from 47,912 gamesDiamond — 50.3% from 58,986 gamesMythic — 47.9% from 317,694 gamesLegendary — 47.9% from 121,438 gamesMasters — 49.1% from 3,097 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bounty 57.9%
553 50
Shooting Star Bounty 53.2%
886 57
Flaring Phoenix Knockout 52.5%
499 48
Hideout Bounty 50.9%
794 55
Safe Zone Heistprev. season 46.7%
5847 85
Rustic Arcade Gem Grabprev. season 46.6%
5372 84
New Horizons Knockout 49.0%
420 46
Out in the Open Knockout 47.3%
1077 60
Layer Cake Bountyprev. season 46.7%
1800 67
Bridge Too Far Heistprev. season 44.6%
8065 90
Belle's Rock Knockout 46.2%
524 49
Kaboom Canyon Heistprev. season 44.3%
3435 77
Ring of Fire Hot Zoneprev. season 44.2%
2935 75

Who beats Belle and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.2% 71.4%
2 オプリムエベマイ Legendary 26 36.2% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.6% 60.9%
4 ばはら Diamond 22 34.0% 59.1%
5 ボット1 Diamond 27 33.2% 51.9%