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EN

Belle

Marksman Epic Ranked · Silver
34.0%Win rate across all maps
5,928Games
85Trust Score
85. of 105Rank by score
+8.9Skill bonus

Best map: Shooting Star with 49.4% from 393 games.

Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 8.Star rate
Win rate 19.34.0 %
Popularity 46.0.47 %
Breadth 44.13% of maps
Counter safety 8.13.3 %
Star rate 23.17.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 46th means “better than 46% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 43.3% from 60 appearances08/20 — 26.7% from 1,343 appearances08/21 — 36.1% from 904 appearances08/22 — 37.6% from 757 appearances08/23 — 38.8% from 701 appearances08/24 — 35.4% from 1,123 appearances08/25 — 34.6% from 862 appearances08/26 — 32.8% from 238 appearances
43.3%08/05 32.8%08/26

Pick rate

08/05 — 0.5% from 60 appearances08/20 — 0.5% from 1,343 appearances08/21 — 0.5% from 904 appearances08/22 — 0.5% from 757 appearances08/23 — 0.5% from 701 appearances08/24 — 0.5% from 1,123 appearances08/25 — 0.4% from 862 appearances08/26 — 0.4% from 238 appearances
0.5%08/05 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.9 — rewards skill: from Bronze to Masters the win rate climbs by 8.9 points (regression 42.0% to 50.9%). The higher the tier, the better he does.

Bronze — 19.3% from 4,095 gamesSilver — 34.0% from 6,043 gamesGold — 48.5% from 49,698 gamesDiamond — 50.4% from 59,922 gamesMythic — 47.9% from 318,615 gamesLegendary — 47.9% from 121,926 gamesMasters — 49.2% from 3,106 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Shooting Star Bounty 49.4%
393 45
Out in the Open Knockout 49.5%
364 43
Hideout Bounty 46.7%
379 44
New Horizons Knockout 46.3%
369 44
Dry Season Bounty 45.8%
384 44
Belle's Rock Knockout 45.0%
378 44
Rustic Arcade Gem Grab 44.2%
283 40
Flaring Phoenix Knockout 41.5%
301 41
Layer Cake Bounty 35.3%
207 35
Bridge Too Far Heist 33.6%
226 36
Safe(r) Zone Heist 32.5%
206 35
Hard Rock Mine Gem Grab 30.1%
143 29
Undermine Gem Grab 28.6%
147 30
Ring of Fire Hot Zone 27.6%
145 30
Safe Zone Heist 29.4%
197 34
Double Swoosh Gem Grab 25.0%
132 28
Gem Fort Gem Grab 23.3%
159 31
Pit Stop Heist 19.4%
139 29
Kaboom Canyon Heist 21.1%
171 32
Pinball Dreams Brawl Ball 15.0%
127 28
Open Business Hot Zone 17.2%
151 30
Center Stage Brawl Ball 14.7%
129 28
Triple Dribble Brawl Ball 12.3%
114 26
Hot Potato Heist 16.1%
155 31
Spiraling Out Brawl Ball 14.8%
142 29
Dueling Beetles Hot Zone 13.3%
135 29
Parallel Plays Hot Zone 10.2%
118 27
Sneaky Fields Brawl Ball 8.1%
123 27

Who beats Belle and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.0% 71.4%
2 オプリムエベマイ Legendary 26 36.0% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.4% 60.9%
4 ばはら Diamond 22 33.8% 59.1%
5 ボット1 Diamond 27 33.0% 51.9%