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EN

Belle

Marksman Epic Ranked · Gold Gem Grab
46.1%Win rate in Gem Grab
4,568Games
81Trust Score
73. of 105Rank in Gem Grab
+11.3Skill bonus

Best map: Shooting Star with 56.6% from 5,058 games.

Wins late — in Hot Zone 15.3 points better in long rounds than in short ones (44.1% against 28.8%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 31.BreadthCounter safetyStar rate
Win rate 32.46.1 %
Popularity 31.0.20 %
Breadth 54.17% of maps
Counter safety 57.33.7 %
Star rate 34.21.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 57th means “better than 57% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 36.8% from 993 appearances08/21 — 43.6% from 977 appearances08/22 — 50.5% from 620 appearances08/23 — 49.9% from 505 appearances08/24 — 50.4% from 792 appearances08/25 — 51.7% from 667 appearances
36.8%08/20 51.7%08/25

Pick rate

08/20 — 0.2% from 993 appearances08/21 — 0.2% from 977 appearances08/22 — 0.2% from 620 appearances08/23 — 0.2% from 505 appearances08/24 — 0.2% from 792 appearances08/25 — 0.2% from 667 appearances
0.2%08/20 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.3 — rewards skill: from Bronze to Legendary the win rate climbs by 11.3 points (regression 37.5% to 48.8%). The higher the tier, the better he does.

Bronze — 23.5% from 671 gamesSilver — 31.7% from 816 gamesGold — 46.1% from 4,713 gamesDiamond — 48.9% from 4,649 gamesMythic — 46.4% from 28,017 gamesLegendary — 46.9% from 7,707 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 52.3%
2322 71
Crystal Arcade Gem Grabprev. season 44.8%
3132 76
Deathcap Trap Gem Grabprev. season 44.3%
3582 78
Hard Rock Mine Gem Grab 43.1%
712 53
Gem Fort Gem Grab 39.4%
752 54
Undermine Gem Grab 39.0%
579 50
Double Swoosh Gem Grab 38.3%
509 48

Against whom

Direct duels in Gem Grab: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 13.9% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Belle counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.6% 418 games Stu 56.2% 534 games Edgar 54.1% 1,146 games Bo 56.2% 486 games Surge 54.0% 417 games Mina 56.9% 195 games

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.4% 71.4%
2 オプリムエベマイ Legendary 26 36.5% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.9% 60.9%
4 ばはら Diamond 22 34.3% 59.1%
5 ボット1 Diamond 27 33.5% 51.9%