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EN

Belle

Marksman Epic Ranked · Silver
33.9%Win rate across all maps
5,652Games
84Trust Score
85. of 105Rank by score
+8.6Skill bonus

Best map: Shooting Star with 49.4% from 385 games.

Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 9.Star rate
Win rate 19.33.9 %
Popularity 47.0.48 %
Breadth 45.13% of maps
Counter safety 9.13.8 %
Star rate 23.17.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 47th means “better than 47% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 43.3% from 60 appearances08/20 — 26.6% from 1,342 appearances08/21 — 36.1% from 898 appearances08/22 — 37.8% from 753 appearances08/23 — 38.7% from 685 appearances08/24 — 35.2% from 1,095 appearances08/25 — 34.1% from 813 appearances08/26 — 33.3% from 66 appearances
43.3%08/05 33.3%08/26

Pick rate

08/05 — 0.5% from 60 appearances08/20 — 0.5% from 1,342 appearances08/21 — 0.5% from 898 appearances08/22 — 0.5% from 753 appearances08/23 — 0.5% from 685 appearances08/24 — 0.5% from 1,095 appearances08/25 — 0.4% from 813 appearances08/26 — 0.4% from 66 appearances
0.5%08/05 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.6 — rewards skill: from Bronze to Masters the win rate climbs by 8.6 points (regression 42.2% to 50.8%). The higher the tier, the better he does.

Bronze — 19.4% from 3,736 gamesSilver — 34.0% from 5,767 gamesGold — 48.4% from 47,661 gamesDiamond — 50.4% from 58,873 gamesMythic — 47.9% from 317,586 gamesLegendary — 47.9% from 121,391 gamesMasters — 49.2% from 3,092 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Shooting Star Bounty 49.4%
385 44
Out in the Open Knockout 49.1%
340 42
Hideout Bounty 47.1%
359 43
New Horizons Knockout 46.0%
365 43
Belle's Rock Knockout 44.6%
361 43
Dry Season Bounty 44.4%
354 43
Rustic Arcade Gem Grab 43.5%
269 39
Flaring Phoenix Knockout 42.6%
282 40
Layer Cake Bounty 35.7%
199 34
Bridge Too Far Heist 33.6%
220 36
Hard Rock Mine Gem Grab 30.7%
137 29
Safe(r) Zone Heist 33.0%
203 35
Undermine Gem Grab 27.5%
138 29
Ring of Fire Hot Zone 27.5%
142 29
Safe Zone Heist 29.3%
191 34
Double Swoosh Gem Grab 25.0%
128 28
Gem Fort Gem Grab 23.3%
150 30
Pit Stop Heist 19.7%
137 29
Kaboom Canyon Heist 20.7%
164 31
Center Stage Brawl Ball 15.1%
119 27
Pinball Dreams Brawl Ball 13.7%
117 26
Triple Dribble Brawl Ball 12.6%
111 26
Open Business Hot Zone 16.1%
143 29
Hot Potato Heist 15.9%
145 30
Parallel Plays Hot Zone 10.8%
111 26
Spiraling Out Brawl Ball 14.6%
137 29
Dueling Beetles Hot Zone 13.2%
129 28
Sneaky Fields Brawl Ball 6.9%
116 26

Who beats Belle and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.2% 71.4%
2 オプリムエベマイ Legendary 26 36.3% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.7% 60.9%
4 ばはら Diamond 22 34.1% 59.1%
5 ボット1 Diamond 27 33.3% 51.9%