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EN

Belle

Marksman Epic Ranked · Gold Heist
44.6%Win rate in Heist
7,958Games
90Trust Score
47. of 105Rank in Heist
+15.4Skill bonus

Best map: Shooting Star with 56.5% from 5,193 games.

Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 34.
Win rate 51.44.6 %
Popularity 46.0.28 %
Breadth 45.13% of maps
Counter safety 36.29.2 %
Star rate 34.7.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 51th means “better than 51% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/26, 7 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 41.4% from 1,561 appearances08/21 — 40.0% from 1,633 appearances08/22 — 47.6% from 1,134 appearances08/23 — 47.9% from 974 appearances08/24 — 47.1% from 1,391 appearances08/25 — 46.4% from 1,175 appearances08/26 — 43.3% from 90 appearances
41.4%08/20 43.3%08/26

Pick rate

08/20 — 0.3% from 1,561 appearances08/21 — 0.3% from 1,633 appearances08/22 — 0.3% from 1,134 appearances08/23 — 0.3% from 974 appearances08/24 — 0.2% from 1,391 appearances08/25 — 0.2% from 1,175 appearances08/26 — 0.2% from 90 appearances
0.3%08/20 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +15.4 — rewards skill: from Bronze to Masters the win rate climbs by 15.4 points (regression 35.2% to 50.6%). The higher the tier, the better he does.

Bronze — 15.8% from 787 gamesSilver — 26.6% from 1,107 gamesGold — 44.5% from 8,055 gamesDiamond — 47.7% from 8,858 gamesMythic — 46.0% from 36,493 gamesLegendary — 45.2% from 17,543 gamesMasters — 48.0% from 450 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Gold). Filtered to Heist: 6 of 32 maps. 1 of 6 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 47.7%
2458 72
Safe Zone Heist 47.9%
1842 68
Safe(r) Zone Heist 47.6%
1739 67
Kaboom Canyon Heist 38.0%
890 57
Hot Potato Heist 32.9%
602 51
Pit Stop Heist+Diamond + Mythic 31.8%
597 51

Against whom

Direct duels in Heist: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 13.3% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 60.2% 2,520 games Chuck 59.9% 1,467 games Mico 57.3% 1,599 games Edgar 50.9% 2,662 games 8-Bit 50.4% 2,099 games Shade 54.2% 264 games

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.0% 71.4%
2 オプリムエベマイ Legendary 26 36.1% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.5% 60.9%
4 ばはら Diamond 22 33.9% 59.1%
5 ボット1 Diamond 27 33.1% 51.9%