Best map: Dry Season with 58.1% from 513 games.
Wins late — in Hot Zone 15.3 points better in long rounds than in short ones (44.1% against 28.8%, split at 96 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.9 — rewards skill: from Bronze to Masters the win rate climbs by 14.9 points (regression 35.5% to 50.4%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Masters). Filtered to Heist: 3 of 13 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone prev. season |
46.7% | 5840 | 85 | ||
Bridge Too Far prev. season |
44.6% | 8062 | 90 | ||
Kaboom Canyon prev. season |
44.2% | 3424 | 77 |
Direct duels in Heist: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.0% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
60.5%
2,417 games
Chuck
59.8%
1,429 games
Mico
56.6%
1,547 games
Edgar
50.7%
2,565 games
Shade
54.9%
244 games
8-Bit
49.9%
2,029 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Oliver Tree🥀 | Masters | 28 | 38.4% | 71.4% |
| 2 | オプリムエベマイ | Legendary | 26 | 36.5% | 65.4% |
| 3 | ビューティーフルヒロヤ | Diamond | 23 | 34.8% | 60.9% |
| 4 | ばはら | Diamond | 22 | 34.3% | 59.1% |
| 5 | ボット1 | Diamond | 27 | 33.4% | 51.9% |