My roster

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EN

Belle

Marksman Epic All games Heist
31.2%Win rate in Heist
6,410Games
86Trust Score
98. of 106Rank in Heist

Best map: Gated Community with 72.2% from 316 games.

Trophy Roadchange

Profile

Win rate 8.PopularityBreadthCounter safetyStar rate
Win rate 8.31.2 %
Popularity 32.0.29 %
Breadth 31.18% of maps
Counter safety 46.31.3 %
Star rate 27.6.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 46th means “better than 46% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 16 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 27.9% from 179 appearances08/10 — 39.1% from 110 appearances08/11 — 33.6% from 238 appearances08/12 — 29.2% from 144 appearances08/13 — 35.5% from 383 appearances08/14 — 35.0% from 180 appearances08/15 — 30.8% from 519 appearances08/16 — 35.1% from 151 appearances08/17 — 27.5% from 440 appearances08/18 — 27.7% from 112 appearances08/19 — 33.2% from 1,146 appearances08/20 — 31.0% from 738 appearances08/21 — 28.0% from 564 appearances08/23 — 34.4% from 538 appearances08/24 — 24.7% from 85 appearances08/25 — 28.2% from 602 appearances
27.9%08/05 28.2%08/25

Pick rate

08/05 — 0.2% from 179 appearances08/10 — 0.3% from 110 appearances08/11 — 0.3% from 238 appearances08/12 — 0.3% from 144 appearances08/13 — 0.2% from 383 appearances08/14 — 0.3% from 180 appearances08/15 — 0.3% from 519 appearances08/16 — 0.2% from 151 appearances08/17 — 0.3% from 440 appearances08/18 — 0.2% from 112 appearances08/19 — 0.3% from 1,146 appearances08/20 — 0.3% from 738 appearances08/21 — 0.4% from 564 appearances08/23 — 0.5% from 538 appearances08/24 — 0.4% from 85 appearances08/25 — 0.5% from 602 appearances
0.2%08/05 0.5%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 165 maps.

MapWin rateGamesTrust
Hot Tubs Heist 35.0%
920 57
Eating Good! Heist 32.1%
533 49
Photic Doom Heist 29.6%
392 45
Hot Potato Heist 30.7%
782 55
Jedna Heist 30.4%
1214 61
Quintillion Heist 30.6%
2555 73

Against whom

Direct duels in Heist: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 13.9% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 60.6% 2,406 games Chuck 60.0% 1,421 games Mico 56.8% 1,533 games Edgar 50.8% 2,557 games Shade 54.9% 244 games 8-Bit 50.0% 2,020 games

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.4% 71.4%
2 オプリムエベマイ Legendary 26 36.5% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.8% 60.9%
4 ばはら Diamond 22 34.3% 59.1%
5 ボット1 Diamond 27 33.5% 51.9%