Best map: Shooting Star with 54.7% from 5,277 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/16 to 08/25, 7 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +23.9 — rewards skill: from Bronze to Legendary the win rate climbs by 23.9 points (regression 21.6% to 45.5%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
46.7% | 736 | 54 | ||
Open Business prev. season |
38.1% | 2304 | 71 | ||
Dueling Beetles prev. season |
36.9% | 1229 | 62 | ||
Parallel Plays ![]() |
21.7% | 332 | 42 |
Direct duels in Hot Zone: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.9% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Belle runs in 1 circle — whoever Belle beats beats someone who in turn beats Belle. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Stu
59.7%
154 games
Bolt
58.8%
85 games
Tick
52.5%
236 games
Bo
50.5%
436 games
Surge
50.3%
165 games
Edgar
48.0%
492 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Oliver Tree🥀 | Masters | 28 | 38.3% | 71.4% |
| 2 | オプリムエベマイ | Legendary | 26 | 36.4% | 65.4% |
| 3 | ビューティーフルヒロヤ | Diamond | 23 | 34.8% | 60.9% |
| 4 | ばはら | Diamond | 22 | 34.2% | 59.1% |
| 5 | ボット1 | Diamond | 27 | 33.4% | 51.9% |