Best map: Shooting Star with 56.6% from 5,030 games.
Wins late — in Hot Zone 15.3 points better in long rounds than in short ones (44.1% against 28.8%, split at 96 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/20 to 08/25, 6 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +23.8 — rewards skill: from Bronze to Legendary the win rate climbs by 23.8 points (regression 21.7% to 45.5%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Gold). Filtered to Hot Zone: 4 of 30 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Ring of Fire ![]() |
41.9% | 925 | 57 | ||
Open Business ![]() |
35.5% | 752 | 54 | ||
Dueling Beetles ![]() |
32.3% | 589 | 51 | ||
Parallel Plays ![]() |
21.7% | 327 | 42 |
Direct duels in Hot Zone: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.9% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Belle runs in 1 circle — whoever Belle beats beats someone who in turn beats Belle. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Stu
60.3%
151 games
Tick
53.0%
232 games
Bolt
58.8%
85 games
Bo
50.5%
430 games
Bibi
52.5%
99 games
Surge
50.6%
160 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Oliver Tree🥀 | Masters | 28 | 38.4% | 71.4% |
| 2 | オプリムエベマイ | Legendary | 26 | 36.5% | 65.4% |
| 3 | ビューティーフルヒロヤ | Diamond | 23 | 34.8% | 60.9% |
| 4 | ばはら | Diamond | 22 | 34.3% | 59.1% |
| 5 | ボット1 | Diamond | 27 | 33.4% | 51.9% |