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EN

Belle

Marksman Epic Ranked · Gold Knockout
50.3%Win rate in Knockout
15,108Games
99Trust Score
37. of 105Rank in Knockout

Best map: Shooting Star with 56.6% from 5,021 games.

Wins late — in Hot Zone 15.3 points better in long rounds than in short ones (44.1% against 28.8%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 35.
Win rate 58.50.3 %
Popularity 65.0.84 %
Breadth 55.17% of maps
Counter safety 37.33.2 %
Star rate 35.19.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 50.4% from 141 appearances08/06 — 49.5% from 97 appearances08/20 — 50.5% from 2,926 appearances08/21 — 50.0% from 2,860 appearances08/22 — 49.4% from 2,174 appearances08/23 — 48.8% from 1,893 appearances08/24 — 51.6% from 3,012 appearances08/25 — 50.9% from 2,236 appearances
50.4%08/05 50.9%08/25

Pick rate

08/05 — 0.8% from 141 appearances08/06 — 0.7% from 97 appearances08/20 — 0.8% from 2,926 appearances08/21 — 0.8% from 2,860 appearances08/22 — 0.9% from 2,174 appearances08/23 — 0.9% from 1,893 appearances08/24 — 0.8% from 3,012 appearances08/25 — 0.8% from 2,236 appearances
0.8%08/05 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 20.0% from 520 gamesSilver — 45.7% from 1,340 gamesGold — 50.3% from 15,458 gamesDiamond — 50.0% from 21,100 gamesMythic — 47.7% from 112,413 gamesLegendary — 47.8% from 45,650 gamesMasters — 51.3% from 1,348 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Out in the Open Knockout 52.2%
4347 81
New Horizons Knockout 50.9%
4029 79
Belle's Rock Knockout 49.8%
3731 78
Flaring Phoenix Knockout 47.5%
3001 75

Against whom

Direct duels in Knockout: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 13.9% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 56.8% 6,771 games Bolt 60.5% 708 games Edgar 56.3% 4,541 games Tick 54.6% 1,778 games Mico 56.8% 581 games Gray 53.8% 2,040 games

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.4% 71.4%
2 オプリムエベマイ Legendary 26 36.5% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.8% 60.9%
4 ばはら Diamond 22 34.3% 59.1%
5 ボット1 Diamond 27 33.5% 51.9%