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Belle

Marksman Epic Ranked · Legendary
49.9%Win rate across all maps
6,136Games
86Trust Score
74. of 105Rank by score
+8.4Skill bonus

Best map: Dry Season with 58.1% from 511 games.

Wins late — in Hot Zone 15.3 points better in long rounds than in short ones (44.1% against 28.8%, split at 96 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 9.Star rate
Win rate 26.49.9 %
Popularity 50.0.52 %
Breadth 24.3% of maps
Counter safety 9.13.9 %
Star rate 23.17.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 50th means “better than 50% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 22 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/03 — 48.7% from 873 appearances08/04 — 47.7% from 4,859 appearances08/05 — 47.6% from 11,582 appearances08/06 — 47.6% from 5,918 appearances08/07 — 48.3% from 2,696 appearances08/08 — 48.3% from 3,206 appearances08/09 — 48.2% from 4,119 appearances08/10 — 46.8% from 10,906 appearances08/11 — 47.4% from 19,874 appearances08/12 — 48.3% from 15,106 appearances08/13 — 48.7% from 9,072 appearances08/14 — 48.2% from 6,446 appearances08/15 — 47.8% from 4,842 appearances08/16 — 47.4% from 5,272 appearances08/17 — 47.9% from 4,347 appearances08/18 — 47.7% from 4,142 appearances08/19 — 49.1% from 1,384 appearances08/21 — 53.8% from 506 appearances08/22 — 51.6% from 810 appearances08/23 — 50.6% from 1,139 appearances08/24 — 49.6% from 1,893 appearances08/25 — 47.4% from 1,701 appearances
48.7%08/03 47.4%08/25

Pick rate

08/03 — 0.6% from 873 appearances08/04 — 0.6% from 4,859 appearances08/05 — 0.7% from 11,582 appearances08/06 — 0.7% from 5,918 appearances08/07 — 0.6% from 2,696 appearances08/08 — 0.7% from 3,206 appearances08/09 — 0.7% from 4,119 appearances08/10 — 0.7% from 10,906 appearances08/11 — 0.7% from 19,874 appearances08/12 — 0.7% from 15,106 appearances08/13 — 0.8% from 9,072 appearances08/14 — 0.8% from 6,446 appearances08/15 — 0.7% from 4,842 appearances08/16 — 0.7% from 5,272 appearances08/17 — 0.7% from 4,347 appearances08/18 — 0.7% from 4,142 appearances08/19 — 0.7% from 1,384 appearances08/21 — 0.5% from 506 appearances08/22 — 0.5% from 810 appearances08/23 — 0.5% from 1,139 appearances08/24 — 0.5% from 1,893 appearances08/25 — 0.5% from 1,701 appearances
0.6%08/03 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.4 — rewards skill: from Bronze to Masters the win rate climbs by 8.4 points (regression 42.3% to 50.7%). The higher the tier, the better he does.

Bronze — 19.3% from 3,563 gamesSilver — 34.0% from 5,624 gamesGold — 48.4% from 46,631 gamesDiamond — 50.3% from 58,379 gamesMythic — 47.9% from 317,128 gamesLegendary — 47.9% from 121,184 gamesMasters — 49.1% from 3,087 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 13 of 28 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bounty 58.1%
511 48
Shooting Star Bounty 52.8%
866 56
Flaring Phoenix Knockout 53.4%
466 47
Hideout Bounty 51.4%
761 54
Rustic Arcade Gem Grabprev. season 46.8%
5283 83
Crystal Arcade Gem Grabprev. season 48.9%
573 50
Safe Zone Heistprev. season 46.6%
5650 84
New Horizons Knockout 48.8%
414 45
Safe(r) Zone Heist+Mythic 47.1%
1256 62
Layer Cake Bountyprev. season 46.7%
1749 67
Out in the Open Knockout 47.1%
1008 59
Deathcap Trap Gem Grabprev. season 47.4%
701 53
Sneaky Fields Brawl Ball+Mythic + Mastersprev. season 48.5%
237 37
Undermine Gem Grab+Mythicprev. season 45.5%
2344 71
Hard Rock Mine Gem Grab+Mythicprev. season 45.3%
2447 72
Bridge Too Far Heistprev. season 44.6%
7891 89
Kaboom Canyon Heistprev. season 44.3%
3347 77
Belle's Rock Knockout 45.8%
467 47
Ring of Fire Hot Zoneprev. season 44.1%
2869 74
Pinball Dreams Brawl Ball+Mythicprev. season 43.9%
972 58
Gem Fort Gem Grab+Mythicprev. season 43.0%
1308 63
Double Swoosh Gem Grab+Mythicprev. season 42.1%
1015 59
Triple Dribble Brawl Ball+Mythic + Mastersprev. season 40.3%
367 44
Center Stage Brawl Ball+Mythicprev. season 40.2%
816 55
Hot Potato Heist+Mythicprev. season 39.0%
1783 67
Open Business Hot Zone+Mythicprev. season 37.7%
2237 71
Parallel Plays Hot Zone+Mythic + Mastersprev. season 35.0%
240 37
Dueling Beetles Hot Zone+Mythicprev. season 34.9%
1213 61

Who beats Belle and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.4% 71.4%
2 オプリムエベマイ Legendary 26 36.5% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.9% 60.9%
4 ばはら Diamond 22 34.3% 59.1%
5 ボット1 Diamond 27 33.5% 51.9%