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Belle

Marksman Epic Ranked · Diamond
50.4%Win rate across all maps
40,563Games
100Trust Score
49. of 105Rank by score
+8.8Skill bonus

Best map: Shooting Star with 54.7% from 5,313 games.

Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 23.
Win rate 51.50.4 %
Popularity 44.0.49 %
Breadth 24.7% of maps
Counter safety 73.34.4 %
Star rate 23.17.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 46.7% from 661 appearances08/05 — 50.0% from 2,038 appearances08/06 — 51.5% from 1,689 appearances08/11 — 51.6% from 413 appearances08/12 — 52.0% from 1,156 appearances08/13 — 50.5% from 1,668 appearances08/14 — 48.7% from 1,842 appearances08/15 — 51.3% from 1,890 appearances08/16 — 50.4% from 2,036 appearances08/17 — 49.9% from 2,403 appearances08/18 — 50.3% from 1,994 appearances08/19 — 46.1% from 486 appearances08/20 — 50.4% from 6,058 appearances08/21 — 49.6% from 9,867 appearances08/22 — 50.7% from 7,342 appearances08/23 — 50.2% from 5,472 appearances08/24 — 50.9% from 6,516 appearances08/25 — 51.6% from 4,765 appearances08/26 — 49.4% from 543 appearances
46.7%08/04 49.4%08/26

Pick rate

08/04 — 0.4% from 661 appearances08/05 — 0.4% from 2,038 appearances08/06 — 0.3% from 1,689 appearances08/11 — 0.4% from 413 appearances08/12 — 0.5% from 1,156 appearances08/13 — 0.5% from 1,668 appearances08/14 — 0.5% from 1,842 appearances08/15 — 0.4% from 1,890 appearances08/16 — 0.4% from 2,036 appearances08/17 — 0.5% from 2,403 appearances08/18 — 0.4% from 1,994 appearances08/19 — 0.4% from 486 appearances08/20 — 0.5% from 6,058 appearances08/21 — 0.5% from 9,867 appearances08/22 — 0.5% from 7,342 appearances08/23 — 0.5% from 5,472 appearances08/24 — 0.5% from 6,516 appearances08/25 — 0.5% from 4,765 appearances08/26 — 0.3% from 543 appearances
0.4%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.8 — rewards skill: from Bronze to Masters the win rate climbs by 8.8 points (regression 42.1% to 50.8%). The higher the tier, the better he does.

Bronze — 19.4% from 3,893 gamesSilver — 34.0% from 5,891 gamesGold — 48.4% from 48,582 gamesDiamond — 50.3% from 59,327 gamesMythic — 47.9% from 317,994 gamesLegendary — 47.9% from 121,578 gamesMasters — 49.2% from 3,101 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 54.7%
5313 84
Hideout Bounty 54.0%
4421 81
Out in the Open Knockout 50.9%
4605 81
Dry Season Bounty 50.8%
3942 79
New Horizons Knockout 50.5%
3579 78
Belle's Rock Knockout 50.0%
3513 77
Flaring Phoenix Knockout 50.2%
2893 74
Rustic Arcade Gem Grab 50.4%
1793 67
Safe(r) Zone Heist 48.9%
1754 67
Layer Cake Bounty 49.0%
837 56
Bridge Too Far Heist 47.7%
2449 72
Safe Zone Heist 47.8%
1775 67
Ring of Fire Hot Zone 46.9%
744 54
Undermine Gem Grabprev. season 45.8%
2420 72
Crystal Arcade Gem Grabprev. season 44.8%
3115 76
Hard Rock Mine Gem Grabprev. season 44.7%
2597 73
Kaboom Canyon Heist 45.6%
768 55
Deathcap Trap Gem Grabprev. season 44.4%
3563 78
Gem Fort Gem Grabprev. season 44.5%
1439 64
Double Swoosh Gem Grabprev. season 42.0%
1056 59
Pinball Dreams Brawl Ballprev. season 41.0%
952 58
Center Stage Brawl Ballprev. season 39.6%
793 55
Hot Potato Heistprev. season 38.6%
1936 68
Open Business Hot Zoneprev. season 38.2%
2310 71
Dueling Beetles Hot Zoneprev. season 36.9%
1232 62
Pit Stop Heist 31.8%
597 51
Spiraling Out Brawl Ball 30.0%
490 48
Triple Dribble Brawl Ballprev. season 29.3%
692 53
Parallel Plays Hot Zone 22.1%
339 42
Sneaky Fields Brawl Ball 17.8%
298 40

Who beats Belle and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.1% 71.4%
2 オプリムエベマイ Legendary 26 36.1% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.5% 60.9%
4 ばはら Diamond 22 34.0% 59.1%
5 ボット1 Diamond 27 33.1% 51.9%