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EN

Belle

Marksman Epic Ranked · Silver
33.6%Win rate across all maps
11,677Games
95Trust Score
85. of 105Rank by score
+11.9Skill bonus

Best map: Out in the Open with 49.1% from 780 games.

Silverchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 19.33.6 %
Popularity 45.0.46 %
Breadth 0.0% of maps
Counter safety 2.3.8 %
Star rate 20.14.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 45th means “better than 45% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/31, 12 days. 11 earlier days are left out — below 110 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/31.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 26.5% from 1,405 appearances08/21 — 35.9% from 981 appearances08/22 — 37.8% from 886 appearances08/23 — 38.4% from 877 appearances08/24 — 34.8% from 1,430 appearances08/25 — 34.9% from 1,306 appearances08/26 — 33.0% from 1,083 appearances08/27 — 34.2% from 1,021 appearances08/28 — 31.9% from 819 appearances08/29 — 33.4% from 856 appearances08/30 — 32.0% from 737 appearances08/31 — 29.7% from 276 appearances
26.5%08/20 29.7%08/31

Pick rate

08/20 — 0.5% from 1,405 appearances08/21 — 0.5% from 981 appearances08/22 — 0.5% from 886 appearances08/23 — 0.5% from 877 appearances08/24 — 0.5% from 1,430 appearances08/25 — 0.4% from 1,306 appearances08/26 — 0.4% from 1,083 appearances08/27 — 0.5% from 1,021 appearances08/28 — 0.4% from 819 appearances08/29 — 0.4% from 856 appearances08/30 — 0.4% from 737 appearances08/31 — 0.5% from 276 appearances
0.5%08/20 0.5%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +11.9 — rewards skill: from Bronze to Masters the win rate climbs by 11.9 points (regression 40.1% to 52.0%). The higher the tier, the better he does.

Bronze — 20.5% from 10,590 gamesSilver — 33.6% from 11,792 gamesGold — 49.5% from 85,223 gamesDiamond — 50.3% from 79,236 gamesMythic — 47.8% from 348,061 gamesLegendary — 47.8% from 144,212 gamesMasters — 49.2% from 4,082 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Out in the Open Knockout 49.1%
780 55
Shooting Star Bounty 48.9%
798 55
Hideout Bounty 48.3%
751 54
New Horizons Knockout 46.8%
728 54
Dry Season Bounty 45.8%
770 55
Rustic Arcade Gem Grab 44.4%
340 42
Belle's Rock Knockout 43.8%
731 54
Flaring Phoenix Knockout 43.4%
602 51
Safe(r) Zone Heist 33.5%
245 37
Bridge Too Far Heist 34.8%
494 48
Layer Cake Bounty 34.3%
400 45
Safe Zone Heist 32.7%
398 45
Undermine Gem Grab 29.9%
298 40
Hard Rock Mine Gem Grab 28.7%
317 41
Beach Ball Brawl Ball 16.7%
102 24
Ring of Fire Hot Zone 26.5%
325 42
Pit Stop Heist 18.0%
161 31
Kaboom Canyon Heist 23.1%
334 42
Gem Fort Gem Grab 20.9%
278 39
Double Swoosh Gem Grab 20.6%
286 40
Open Business Hot Zone 18.2%
314 41
Center Stage Brawl Ball 13.6%
280 39
Hot Potato Heist 15.0%
321 42
Parallel Plays Hot Zone 11.9%
253 38
Dueling Beetles Hot Zone 13.2%
287 40
Pinball Dreams Brawl Ball 12.8%
290 40
Spiraling Out Brawl Ball 12.7%
291 40
Triple Dribble Brawl Ball 10.7%
262 38
Sneaky Fields Brawl Ball 7.3%
234 37

Who beats Belle and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 49 41.3% 63.3%
2 Lotus Legendary 42 39.9% 61.9%
3 Zora|조라🌙 Legendary 35 39.1% 62.9%
4 ᶠSᴋͣyᷜɖɪͤvҽr🐊 Legendary 26 39.1% 69.2%
5 Dagok🩵 Masters 20 38.7% 75.0%