My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Belle

Marksman Epic Ranked · Diamond
50.5%Win rate across all maps
39,949Games
100Trust Score
49. of 105Rank by score
+8.5Skill bonus

Best map: Shooting Star with 54.7% from 5,277 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 23.
Win rate 52.50.5 %
Popularity 44.0.50 %
Breadth 25.7% of maps
Counter safety 74.35.0 %
Star rate 23.17.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 46.7% from 661 appearances08/05 — 50.0% from 2,038 appearances08/06 — 51.5% from 1,689 appearances08/11 — 51.6% from 413 appearances08/12 — 52.0% from 1,156 appearances08/13 — 50.5% from 1,668 appearances08/14 — 48.7% from 1,842 appearances08/15 — 51.3% from 1,890 appearances08/16 — 50.4% from 2,036 appearances08/17 — 49.9% from 2,403 appearances08/18 — 50.3% from 1,994 appearances08/19 — 46.1% from 486 appearances08/20 — 50.4% from 6,056 appearances08/21 — 49.6% from 9,861 appearances08/22 — 50.7% from 7,336 appearances08/23 — 50.3% from 5,452 appearances08/24 — 51.0% from 6,466 appearances08/25 — 51.5% from 4,565 appearances
46.7%08/04 51.5%08/25

Pick rate

08/04 — 0.4% from 661 appearances08/05 — 0.4% from 2,038 appearances08/06 — 0.3% from 1,689 appearances08/11 — 0.4% from 413 appearances08/12 — 0.5% from 1,156 appearances08/13 — 0.5% from 1,668 appearances08/14 — 0.5% from 1,842 appearances08/15 — 0.4% from 1,890 appearances08/16 — 0.4% from 2,036 appearances08/17 — 0.5% from 2,403 appearances08/18 — 0.4% from 1,994 appearances08/19 — 0.4% from 486 appearances08/20 — 0.5% from 6,056 appearances08/21 — 0.5% from 9,861 appearances08/22 — 0.5% from 7,336 appearances08/23 — 0.5% from 5,452 appearances08/24 — 0.5% from 6,466 appearances08/25 — 0.5% from 4,565 appearances
0.4%08/04 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.5 — rewards skill: from Bronze to Masters the win rate climbs by 8.5 points (regression 42.3% to 50.8%). The higher the tier, the better he does.

Bronze — 19.4% from 3,672 gamesSilver — 34.0% from 5,714 gamesGold — 48.4% from 47,278 gamesDiamond — 50.4% from 58,713 gamesMythic — 47.9% from 317,415 gamesLegendary — 47.9% from 121,314 gamesMasters — 49.1% from 3,090 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 54.7%
5277 83
Hideout Bounty 54.0%
4312 80
Out in the Open Knockout 51.0%
4509 81
Dry Season Bounty 50.7%
3868 79
New Horizons Knockout 50.6%
3550 77
Belle's Rock Knockout 50.2%
3458 77
Flaring Phoenix Knockout 50.2%
2848 74
Rustic Arcade Gem Grab 50.5%
1750 67
Safe(r) Zone Heist 48.9%
1748 67
Bridge Too Far Heist 47.8%
2436 72
Layer Cake Bounty 48.7%
821 56
Safe Zone Heist 47.8%
1761 67
Undermine Gem Grabprev. season 45.9%
2414 72
Ring of Fire Hot Zone 46.7%
736 54
Crystal Arcade Gem Grabprev. season 44.8%
3115 76
Hard Rock Mine Gem Grabprev. season 44.8%
2581 73
Deathcap Trap Gem Grabprev. season 44.4%
3563 78
Kaboom Canyon Heist 45.4%
756 54
Gem Fort Gem Grabprev. season 44.4%
1427 64
Double Swoosh Gem Grabprev. season 41.9%
1054 59
Pinball Dreams Brawl Ballprev. season 41.1%
949 58
Center Stage Brawl Ballprev. season 39.5%
789 55
Hot Potato Heistprev. season 38.8%
1920 68
Open Business Hot Zoneprev. season 38.1%
2304 71
Dueling Beetles Hot Zoneprev. season 36.9%
1229 62
Pit Stop Heist 31.9%
592 51
Spiraling Out Brawl Ball 30.2%
473 47
Triple Dribble Brawl Ballprev. season 29.3%
687 53
Parallel Plays Hot Zone 21.7%
332 42
Sneaky Fields Brawl Ball 18.0%
294 40

Who beats Belle and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.3% 71.4%
2 オプリムエベマイ Legendary 26 36.4% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.8% 60.9%
4 ばはら Diamond 22 34.2% 59.1%
5 ボット1 Diamond 27 33.4% 51.9%