Best map: Pit Stop with 53.4% from 2,542 games.
Wins late — in Knockout 23.2 points better in long rounds than in short ones (46.2% against 23.0%, split at 98 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/03 to 08/22, 16 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/22.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.2 — rewards skill: from Bronze to Masters the win rate climbs by 14.2 points (regression 33.3% to 47.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
53.4% | 2542 | 72 | ||
Hot Potato ![]() |
53.1% | 1976 | 69 | ||
Parallel Plays ![]() |
50.3% | 1004 | 59 | ||
Open Business ![]() |
49.6% | 798 | 55 | ||
Dueling Beetles ![]() |
48.1% | 991 | 58 | ||
Layer Cake prev. season |
43.9% | 3375 | 77 | ||
Belle's Rock prev. season |
43.5% | 4303 | 80 | ||
Safe(r) Zone ![]() |
44.3% | 280 | 39 | ||
Safe Zone prev. season |
42.6% | 4459 | 81 | ||
Gem Fort prev. season |
43.0% | 1860 | 68 | ||
Sneaky Fields prev. season |
42.9% | 1281 | 62 | ||
Pinball Dreams prev. season |
42.5% | 1315 | 63 | ||
Flaring Phoenix prev. season |
42.0% | 2247 | 71 | ||
Spiraling Out ![]() |
41.4% | 99 | 24 | ||
Triple Dribble prev. season |
41.9% | 2312 | 71 | ||
Kaboom Canyon prev. season |
41.5% | 4915 | 82 | ||
Double Swoosh prev. season |
41.5% | 1537 | 65 | ||
Crystal Arcade prev. season |
41.4% | 1760 | 67 | ||
Deathcap Trap prev. season |
41.4% | 1692 | 66 | ||
Bridge Too Far prev. season |
40.7% | 3819 | 79 | ||
Ring of Fire ![]() |
40.9% | 403 | 45 | ||
Undermine prev. season |
40.6% | 1583 | 65 | ||
Hard Rock Mine prev. season |
40.4% | 1671 | 66 | ||
Dry Season prev. season |
40.2% | 1248 | 62 | ||
Center Stage prev. season |
39.8% | 1215 | 61 | ||
Hideout prev. season |
39.5% | 1862 | 68 | ||
New Horizons prev. season |
39.3% | 1769 | 67 | ||
Out in the Open prev. season |
38.9% | 996 | 58 | ||
Rustic Arcade prev. season |
37.0% | 1437 | 64 | ||
Shooting Star prev. season |
33.8% | 1348 | 63 |
Direct duels in Brawl Ball: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.0% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
58.6%
191 games
Frank
50.8%
185 games
Bull
50.3%
161 games
Trunk
48.4%
126 games
Rico
47.6%
189 games
Willow
48.7%
76 games
Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.