Best map: Hot Potato with 50.5% from 19,784 games.
Wins late — in Knockout 27.0 points better in long rounds than in short ones (41.0% against 14.0%, split at 96 s). Needs the long round; in a fast game he never arrives.
Legendarychange
08/03 to 08/19, 17 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Picked less often — 0.6% to 0.5% pick rate, down 20 %. The win rate moved 3.6 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.8 — rewards skill: from Bronze to Masters the win rate climbs by 12.8 points (regression 34.3% to 47.1%). The higher the tier, the better he does.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
50.5% | 19784 | 100 | ||
Parallel Plays prev. season |
43.7% | 14143 | 98 | ||
Layer Cake prev. season |
43.8% | 4272 | 80 | ||
Belle's Rock prev. season |
43.7% | 3963 | 79 | ||
Safe Zone prev. season |
43.9% | 1752 | 67 | ||
Open Business prev. season |
43.2% | 7602 | 89 | ||
Flaring Phoenix prev. season |
43.3% | 3868 | 79 | ||
Pit Stop ![]() |
45.5% | 22 | 1 | ||
Pinball Dreams prev. season |
42.9% | 1439 | 64 | ||
Dueling Beetles prev. season |
41.9% | 10289 | 93 | ||
Sneaky Fields prev. season |
42.8% | 1324 | 63 | ||
Hard Rock Mine prev. season |
42.8% | 815 | 55 | ||
Bridge Too Far prev. season |
42.7% | 817 | 55 | ||
Kaboom Canyon prev. season |
42.1% | 1469 | 64 | ||
Hideout prev. season |
41.4% | 544 | 49 | ||
Dry Season prev. season |
41.1% | 854 | 56 | ||
Gem Fort prev. season |
41.1% | 730 | 54 | ||
Ring of Fire prev. season |
40.2% | 2751 | 74 | ||
Triple Dribble prev. season |
39.9% | 3965 | 79 | ||
New Horizons prev. season |
40.0% | 1022 | 59 | ||
Center Stage prev. season |
40.0% | 968 | 58 | ||
Deathcap Trap prev. season |
39.5% | 882 | 57 | ||
Double Swoosh prev. season |
38.4% | 544 | 49 | ||
Shooting Star prev. season |
36.4% | 459 | 47 | ||
Rustic Arcade prev. season |
35.4% | 342 | 42 | ||
Undermine prev. season |
35.9% | 488 | 48 | ||
Out in the Open prev. season |
35.6% | 627 | 52 | ||
Crystal Arcade prev. season |
35.5% | 788 | 55 |
Direct duels in Gem Grab: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.6% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
Berry counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Trunk
56.5%
69 games
Mortis
51.7%
89 games
Nori
50.6%
77 games
Bo
45.5%
66 games
Edgar
43.7%
215 games
Kaze
43.2%
88 games
Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.