Best map: Parallel Plays with 54.7% from 172 games.
Wins late — in Knockout 23.2 points better in long rounds than in short ones (46.2% against 23.0%, split at 98 s). Needs the long round; in a fast game he never arrives.
Masterschange
08/04 to 08/18, 12 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +15.4 — rewards skill: from Bronze to Masters the win rate climbs by 15.4 points (regression 32.6% to 48.0%). The higher the tier, the better he does.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays prev. season |
54.7% | 172 | 32 | ||
Hot Potato prev. season |
50.7% | 400 | 45 | ||
Bridge Too Far prev. season |
72.2% | 18 | 0 | ||
Dueling Beetles prev. season |
50.7% | 136 | 29 | ||
Open Business prev. season |
50.0% | 150 | 30 | ||
Triple Dribble prev. season |
51.7% | 87 | 22 | ||
Layer Cake prev. season |
51.7% | 60 | 16 | ||
Gem Fort prev. season |
54.1% | 37 | 9 | ||
Ring of Fire prev. season |
50.7% | 69 | 19 | ||
Sneaky Fields prev. season |
54.8% | 31 | 7 | ||
Center Stage prev. season |
47.6% | 21 | 1 | ||
Flaring Phoenix prev. season |
45.9% | 85 | 22 | ||
Crystal Arcade prev. season |
45.7% | 35 | 8 | ||
Rustic Arcade prev. season |
44.4% | 18 | 0 | ||
Out in the Open prev. season |
42.1% | 19 | 0 | ||
Safe Zone prev. season |
43.8% | 64 | 17 | ||
Deathcap Trap prev. season |
42.4% | 33 | 7 | ||
Double Swoosh prev. season |
37.5% | 16 | 0 | ||
Hard Rock Mine prev. season |
37.5% | 16 | 0 | ||
Undermine prev. season |
33.3% | 12 | 0 | ||
Shooting Star prev. season |
33.3% | 18 | 0 | ||
Belle's Rock prev. season |
37.2% | 43 | 11 | ||
Kaboom Canyon prev. season |
30.4% | 23 | 2 | ||
Dry Season prev. season |
28.6% | 21 | 1 | ||
Pinball Dreams prev. season |
35.4% | 48 | 13 | ||
New Horizons prev. season |
23.8% | 21 | 1 |
Direct duels in Heist: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 12.0% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
64.2%
1,603 games
Nita
63.7%
796 games
Bull
60.5%
963 games
Edgar
56.7%
2,721 games
Shade
59.6%
666 games
Bibi
59.7%
521 games
Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | みすたーふろっぱー | Diamond | 20 | 30.5% | 50.0% |