Best map: Crystal Arcade with 60.6% from 33 games.
Wins late — in Knockout 27.0 points better in long rounds than in short ones (41.0% against 14.0%, split at 96 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/03 to 08/21, 6 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.5 — rewards skill: from Bronze to Masters the win rate climbs by 13.5 points (regression 33.8% to 47.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
60.6% | 33 | 7 | ||
Deathcap Trap prev. season |
43.8% | 32 | 7 | ||
Pit Stop ![]() |
32.6% | 181 | 33 | ||
Dueling Beetles ![]() |
27.0% | 137 | 29 | ||
Parallel Plays ![]() |
27.6% | 152 | 30 | ||
Gem Fort ![]() |
17.9% | 78 | 20 | ||
Hard Rock Mine ![]() |
17.6% | 85 | 22 | ||
Undermine ![]() |
16.3% | 80 | 21 | ||
Triple Dribble ![]() |
16.7% | 84 | 21 | ||
Rustic Arcade ![]() |
14.3% | 77 | 20 | ||
Open Business ![]() |
23.4% | 137 | 29 | ||
Hot Potato ![]() |
25.2% | 163 | 31 | ||
Ring of Fire ![]() |
21.2% | 118 | 27 | ||
Safe(r) Zone ![]() |
20.5% | 117 | 26 | ||
Belle's Rock ![]() |
15.1% | 86 | 22 | ||
Kaboom Canyon ![]() |
20.8% | 125 | 27 | ||
Center Stage ![]() |
12.9% | 85 | 22 | ||
Safe Zone ![]() |
15.5% | 97 | 24 | ||
Sneaky Fields ![]() |
10.6% | 85 | 22 | ||
Shooting Star ![]() |
8.6% | 81 | 21 | ||
Bridge Too Far ![]() |
12.4% | 97 | 24 | ||
Dry Season ![]() |
11.0% | 91 | 23 | ||
Double Swoosh ![]() |
11.5% | 96 | 23 | ||
Pinball Dreams ![]() |
8.2% | 85 | 22 | ||
Flaring Phoenix ![]() |
5.3% | 76 | 20 | ||
Spiraling Out ![]() |
9.5% | 95 | 23 | ||
Hideout ![]() |
8.3% | 96 | 23 | ||
New Horizons ![]() |
7.5% | 93 | 23 | ||
Out in the Open ![]() |
6.6% | 91 | 23 | ||
Layer Cake ![]() |
7.2% | 97 | 24 |
Direct duels in Heist: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 14.4% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
65.3%
1,226 games
Nita
65.1%
581 games
Edgar
58.3%
2,023 games
Bull
60.7%
755 games
Bibi
62.5%
368 games
Mico
57.1%
927 games
Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.