Best map: Pit Stop with 53.3% from 2,024 games.
Wins late — in Knockout 27.0 points better in long rounds than in short ones (41.0% against 14.0%, split at 96 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/03 to 08/21, 15 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +12.3 — rewards skill: from Bronze to Masters the win rate climbs by 12.3 points (regression 34.6% to 46.9%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
53.3% | 2024 | 69 | ||
Hot Potato ![]() |
52.9% | 1541 | 65 | ||
Parallel Plays ![]() |
50.5% | 762 | 54 | ||
Open Business ![]() |
50.6% | 605 | 51 | ||
Dueling Beetles ![]() |
47.9% | 746 | 54 | ||
Layer Cake prev. season |
43.8% | 3311 | 76 | ||
Belle's Rock prev. season |
43.6% | 4243 | 80 | ||
Spiraling Out ![]() |
44.6% | 74 | 20 | ||
Safe Zone prev. season |
42.8% | 4409 | 81 | ||
Gem Fort prev. season |
42.7% | 1841 | 68 | ||
Sneaky Fields prev. season |
42.8% | 1251 | 62 | ||
Flaring Phoenix prev. season |
42.0% | 2223 | 70 | ||
Pinball Dreams prev. season |
42.1% | 1279 | 62 | ||
Triple Dribble prev. season |
41.7% | 2269 | 71 | ||
Kaboom Canyon prev. season |
41.4% | 4816 | 82 | ||
Safe(r) Zone ![]() |
41.7% | 216 | 36 | ||
Double Swoosh prev. season |
41.6% | 1522 | 65 | ||
Crystal Arcade prev. season |
41.4% | 1760 | 67 | ||
Deathcap Trap prev. season |
41.4% | 1692 | 66 | ||
Bridge Too Far prev. season |
40.7% | 3774 | 78 | ||
Hard Rock Mine prev. season |
40.4% | 1654 | 66 | ||
Undermine prev. season |
40.3% | 1564 | 65 | ||
Ring of Fire prev. season |
39.8% | 5438 | 84 | ||
Dry Season prev. season |
39.9% | 1233 | 62 | ||
Center Stage prev. season |
39.7% | 1189 | 61 | ||
Hideout prev. season |
39.5% | 1844 | 68 | ||
New Horizons prev. season |
39.2% | 1748 | 67 | ||
Out in the Open prev. season |
39.1% | 982 | 58 | ||
Rustic Arcade prev. season |
36.9% | 1425 | 64 | ||
Shooting Star prev. season |
33.8% | 1333 | 63 |
Direct duels in Knockout: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.3% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
54.5%
66 games
Willow
50.0%
76 games
Tick
45.0%
80 games
Rico
40.6%
96 games
Piper
39.7%
116 games
Brock
35.9%
256 games
Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.