Best map: Pit Stop with 53.7% from 1,703 games.
Wins late — in Knockout 27.0 points better in long rounds than in short ones (41.0% against 14.0%, split at 96 s). Needs the long round; in a fast game he never arrives.
Goldchange
08/01 to 08/21, 14 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +13.2 — rewards skill: from Bronze to Masters the win rate climbs by 13.2 points (regression 34.0% to 47.2%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pit Stop ![]() |
53.7% | 1703 | 66 | ||
Hot Potato ![]() |
53.9% | 1389 | 63 | ||
Deathcap Trap prev. season |
53.6% | 235 | 37 | ||
Parallel Plays ![]() |
49.3% | 1177 | 61 | ||
Crystal Arcade prev. season |
50.4% | 276 | 39 | ||
Dueling Beetles ![]() |
47.3% | 1117 | 60 | ||
Open Business ![]() |
46.9% | 973 | 58 | ||
Safe(r) Zone ![]() |
39.1% | 488 | 48 | ||
Safe Zone ![]() |
36.8% | 487 | 48 | ||
Kaboom Canyon ![]() |
36.6% | 549 | 50 | ||
Ring of Fire ![]() |
35.9% | 618 | 51 | ||
Belle's Rock ![]() |
35.0% | 428 | 46 | ||
Layer Cake ![]() |
33.6% | 366 | 43 | ||
Gem Fort prev. season |
33.8% | 497 | 48 | ||
Triple Dribble ![]() |
30.5% | 367 | 44 | ||
Bridge Too Far ![]() |
30.5% | 423 | 46 | ||
Undermine prev. season |
30.2% | 497 | 48 | ||
Spiraling Out ![]() |
26.7% | 255 | 38 | ||
Flaring Phoenix ![]() |
26.4% | 280 | 39 | ||
Sneaky Fields ![]() |
26.9% | 309 | 41 | ||
Double Swoosh ![]() |
25.3% | 261 | 38 | ||
Center Stage ![]() |
25.2% | 262 | 38 | ||
Hideout ![]() |
24.4% | 246 | 38 | ||
Hard Rock Mine ![]() |
24.9% | 277 | 39 | ||
Pinball Dreams ![]() |
22.3% | 238 | 37 | ||
Out in the Open ![]() |
21.4% | 229 | 36 | ||
Dry Season ![]() |
21.3% | 254 | 38 | ||
Rustic Arcade ![]() |
19.6% | 225 | 36 | ||
New Horizons ![]() |
20.0% | 270 | 39 | ||
Shooting Star ![]() |
16.1% | 224 | 36 |
Direct duels in Knockout: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.8% against Kaze in Knockout — hard countered there, so better picked once the answer is gone.
Berry counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Willow
53.3%
90 games
Nori
51.9%
77 games
Mandy
50.0%
64 games
Tick
41.9%
93 games
Piper
39.8%
128 games
Rico
39.4%
127 games
Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.