My roster

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EN

Berry

Support Epic Ranked · Mythic Center Stage Brawl Ball
39.4%Win rate on Center Stage
8,344Games here
2.9%Pick rate
90Trust Score
91. of 105Rank on this map
+27.9Skill bonus

Wins late — in Knockout 34.6 points better in long rounds than in short ones (49.3% against 14.7%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 12.41.5 %
Popularity 8.0.08 %
Breadth 0.0% of maps
Counter safety 3.16.6 %
Star rate 30.16.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 30th means “better than 30% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/04 to 08/19, 14 days. 10 earlier days are left out — below 62 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 41.0% from 78 appearances08/05 — 39.6% from 316 appearances08/06 — 37.0% from 265 appearances08/07 — 30.6% from 62 appearances08/10 — 29.5% from 156 appearances08/11 — 42.1% from 530 appearances08/12 — 40.2% from 1,002 appearances08/13 — 38.8% from 970 appearances08/14 — 37.9% from 935 appearances08/15 — 40.6% from 950 appearances08/16 — 40.3% from 946 appearances08/17 — 40.5% from 948 appearances08/18 — 37.4% from 764 appearances08/19 — 40.8% from 245 appearances
41.0%08/04 40.8%08/19

Pick rate

08/04 — 0.3% from 78 appearances08/05 — 0.3% from 316 appearances08/06 — 0.4% from 265 appearances08/07 — 0.4% from 62 appearances08/10 — 0.4% from 156 appearances08/11 — 0.3% from 530 appearances08/12 — 0.4% from 1,002 appearances08/13 — 0.4% from 970 appearances08/14 — 0.4% from 935 appearances08/15 — 0.4% from 950 appearances08/16 — 0.4% from 946 appearances08/17 — 0.4% from 948 appearances08/18 — 0.4% from 764 appearances08/19 — 0.5% from 245 appearances
0.3%08/04 0.5%08/19

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +27.9 — rewards skill: from Bronze to Legendary the win rate climbs by 27.9 points (regression 17.2% to 45.1%). The higher the tier, the better he does.

Bronze — 17.2% from 691 gamesSilver — 13.2% from 386 gamesGold — 34.6% from 696 gamesDiamond — 40.6% from 1,392 gamesMythic — 39.4% from 8,344 gamesLegendary — 40.3% from 985 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Berry does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Kaze 53.6% 360 games Bibi 51.3% 659 games Trunk 52.0% 440 games Chester 54.4% 160 games Frank 49.6% 674 games Starr Nova 50.9% 212 games

Who plays him best soon

Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 井上和 Mythic 21 35.5% 66.7%
2 みすたーふろっぱー Diamond 26 32.8% 50.0%
3 まこさま Mythic 31 32.1% 45.2%
4 동킹콩룰루랄라우끼끼 Legendary 20 31.2% 45.0%
5 blamix Masters 20 30.3% 40.0%