Wins early — in Bounty 4.1 points better in short rounds than in long ones (38.4% against 42.6%, split at 110 s). A pick for pace — if the game drags on, it works against him.
Only Safe Zone. 08/05 to 08/18, 5 days. 16 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +0.3 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Berry does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
54.4%
873 games
Mico
53.0%
649 games
Edgar
51.3%
1,604 games
Bull
52.8%
688 games
Jessie
51.4%
1,200 games
Carl
53.5%
284 games
Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Zonk | Legendary | 30 | 46.7% | 70.0% |
| 2 | AKO | Mythic | 23 | 46.3% | 73.9% |
| 3 | Sigma | Kn4ght | Mythic | 31 | 46.3% | 67.7% |
| 4 | хап хiкси不到⚜️ | Mythic | 31 | 46.3% | 67.7% |
| 5 | ww_oketu | Mythic | 35 | 46.2% | 65.7% |