Wins early — in Heist 3.7 points better in short rounds than in long ones (47.3% against 43.7%, split at 86 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Direct duels in Brawl Ball: how Berry does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Spiraling Out. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.9%
369 games
Frank
50.7%
351 games
Bull
49.1%
283 games
Shade
52.4%
84 games
Chester
50.0%
100 games
Doug
51.6%
62 games
Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound. To the full list