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EN

Berry

Support Epic Ranked · Diamond
49.2%Win rate across all maps
26,661Games
100Trust Score
71. of 105Rank by score
+27.9Skill bonus

Best map: Hot Potato with 55.0% from 4,502 games.

Wins late — in Knockout 33.8 points better in long rounds than in short ones (48.1% against 14.3%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 25.Counter safetyStar rate
Win rate 34.49.2 %
Popularity 32.0.33 %
Breadth 25.7% of maps
Counter safety 64.33.2 %
Star rate 50.21.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 43.2% from 870 appearances08/04 — 43.6% from 3,516 appearances08/05 — 44.3% from 11,502 appearances08/06 — 45.4% from 10,148 appearances08/11 — 40.8% from 1,340 appearances08/12 — 41.2% from 3,935 appearances08/13 — 42.5% from 5,668 appearances08/14 — 42.6% from 6,408 appearances08/15 — 41.7% from 6,810 appearances08/16 — 42.7% from 7,798 appearances08/17 — 40.7% from 8,322 appearances08/18 — 41.9% from 7,724 appearances08/19 — 40.7% from 1,980 appearances08/20 — 48.3% from 4,333 appearances08/21 — 50.0% from 6,641 appearances08/22 — 47.8% from 4,739 appearances08/23 — 47.9% from 3,439 appearances08/24 — 50.2% from 4,312 appearances08/25 — 50.7% from 3,067 appearances
43.2%08/03 50.7%08/25

Pick rate

08/03 — 2.1% from 870 appearances08/04 — 2.0% from 3,516 appearances08/05 — 2.1% from 11,502 appearances08/06 — 2.0% from 10,148 appearances08/11 — 1.4% from 1,340 appearances08/12 — 1.6% from 3,935 appearances08/13 — 1.5% from 5,668 appearances08/14 — 1.6% from 6,408 appearances08/15 — 1.6% from 6,810 appearances08/16 — 1.6% from 7,798 appearances08/17 — 1.6% from 8,322 appearances08/18 — 1.6% from 7,724 appearances08/19 — 1.6% from 1,980 appearances08/20 — 0.4% from 4,333 appearances08/21 — 0.3% from 6,641 appearances08/22 — 0.3% from 4,739 appearances08/23 — 0.3% from 3,439 appearances08/24 — 0.3% from 4,312 appearances08/25 — 0.3% from 3,067 appearances
2.1%08/03 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +27.9 — rewards skill: from Bronze to Masters the win rate climbs by 27.9 points (regression 24.5% to 52.4%). The higher the tier, the better he does.

Bronze — 14.4% from 18,894 gamesSilver — 21.1% from 12,110 gamesGold — 45.1% from 45,799 gamesDiamond — 44.4% from 104,115 gamesMythic — 42.7% from 651,974 gamesLegendary — 44.3% from 88,986 gamesMasters — 48.1% from 1,670 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 1 of 30 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heist 55.0%
4502 81
Pit Stop Heist 53.2%
5716 85
Parallel Plays Hot Zone 49.8%
2662 73
Open Business Hot Zone 48.9%
1996 69
Dueling Beetles Hot Zone 48.0%
2510 72
Safe(r) Zone Heist 46.6%
704 53
Triple Dribble Brawl Ball 46.6%
657 52
Layer Cake Bounty 44.5%
660 52
Gem Fort Gem Grabprev. season 43.1%
2001 69
Sneaky Fields Brawl Ballprev. season 43.2%
1487 64
Safe Zone Heist 43.5%
648 52
Kaboom Canyon Heist 43.3%
923 57
Bridge Too Far Heist 43.5%
506 48
Pinball Dreams Brawl Ballprev. season 42.9%
1509 65
Flaring Phoenix Knockoutprev. season 42.3%
2472 72
Ring of Fire Hot Zone 42.6%
1072 60
Double Swoosh Gem Grabprev. season 41.6%
1688 66
Belle's Rock Knockout 41.9%
666 52
Hard Rock Mine Gem Grabprev. season 41.5%
1816 67
Crystal Arcade Gem Grabprev. season 41.4%
1760 67
Deathcap Trap Gem Grabprev. season 41.4%
1692 66
Undermine Gem Grabprev. season 41.0%
1687 66
Center Stage Brawl Ballprev. season 40.6%
1391 63
Dry Season Bountyprev. season 40.5%
1360 63
Out in the Open Knockoutprev. season 40.2%
1071 60
Hideout Bountyprev. season 39.6%
1975 69
New Horizons Knockoutprev. season 39.5%
1888 68
Rustic Arcade Gem Grabprev. season 37.5%
1544 65
Spiraling Out Brawl Ball+Mythic + Gold 36.2%
917 57
Shooting Star Bountyprev. season 33.9%
1442 64

Who beats Berry and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 井上和 Mythic 21 35.6% 66.7%
2 みすたーふろっぱー Diamond 26 32.9% 50.0%
3 まこさま Mythic 31 32.2% 45.2%
4 동킹콩룰루랄라우끼끼 Legendary 20 31.3% 45.0%
5 Brawler Gold 20 28.5% 30.0%