Best map: Pit Stop with 55.1% from 4,899 games.
Wins late — in Knockout 28.5 points better in long rounds than in short ones (48.8% against 20.3%, split at 100 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Bounty — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
08/04 to 08/25, 9 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +33.8 — rewards skill: from Bronze to Legendary the win rate climbs by 33.8 points (regression 13.7% to 47.5%). The higher the tier, the better he does.
Bounty▾
Where this brawler works (ranked, Gold). Filtered to Bounty: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
40.1% | 891 | 57 | ||
Hideout ![]() |
29.4% | 510 | 48 | ||
Dry Season ![]() |
28.1% | 480 | 48 | ||
Shooting Star ![]() |
23.1% | 445 | 46 |
Direct duels in Bounty: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 8.0% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Berry runs in 2 circles — whoever Berry beats beats someone who in turn beats Berry. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kaze
54.8%
343 games
Bolt
58.2%
91 games
Trunk
53.2%
141 games
Nori
46.9%
420 games
Bo
49.0%
104 games
Gus
47.0%
66 games
Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 井上和 | Mythic | 21 | 35.6% | 66.7% |
| 2 | みすたーふろっぱー | Diamond | 26 | 32.9% | 50.0% |
| 3 | まこさま | Mythic | 31 | 32.2% | 45.2% |
| 4 | 동킹콩룰루랄라우끼끼 | Legendary | 20 | 31.3% | 45.0% |
| 5 | Brawler | Gold | 20 | 28.5% | 30.0% |