My roster

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EN

Berry

Support Epic Ranked · Masters Bounty
40.9%Win rate in Bounty
110Games
26Trust Score
82. of 86Rank in Bounty
+33.8Skill bonus

Best map: Hot Potato with 52.5% from 621 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 6.40.9 %
Popularity 33.0.15 %
Breadth 0.0% of maps
Counter safety 0.10.4 %
Star rate 13.11.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 33th means “better than 33% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +33.8 — rewards skill: from Bronze to Legendary the win rate climbs by 33.8 points (regression 13.7% to 47.5%). The higher the tier, the better he does.

Bronze — 11.2% from 2,690 gamesSilver — 12.9% from 1,531 gamesGold — 34.9% from 3,187 gamesDiamond — 40.7% from 8,572 gamesMythic — 40.5% from 57,891 gamesLegendary — 42.8% from 6,291 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Bounty

Where this brawler works (ranked, Masters). Filtered to Bounty: 3 of 26 maps. Almost every row here is too thin for Masters alone and adds Legendary / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Layer Cake Bountyprev. season 44.1%
4432 81
Dry Season Bountyprev. season 40.7%
910 57
Shooting Star Bountyprev. season 36.1%
7425 89

Against whom

Direct duels in Bounty: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 7.9% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Berry runs in 2 circles — whoever Berry beats beats someone who in turn beats Berry. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Kaze 56.1% 355 games Bolt 57.6% 92 games Trunk 54.5% 145 games Nori 48.0% 444 games Bo 49.5% 107 games Gus 47.0% 66 games

Who plays him best soon

Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 井上和 Mythic 21 35.5% 66.7%
2 みすたーふろっぱー Diamond 26 32.8% 50.0%
3 まこさま Mythic 31 32.1% 45.2%
4 동킹콩룰루랄라우끼끼 Legendary 20 31.2% 45.0%
5 blamix Masters 20 30.3% 40.0%