My roster

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EN

Berry

Support Epic Ranked · Diamond Brawl Ball
44.8%Win rate in Brawl Ball
1,851Games
68Trust Score
80. of 105Rank in Brawl Ball
+27.6Skill bonus

Best map: Hot Potato with 55.0% from 4,469 games.

Wins late — in Knockout 28.5 points better in long rounds than in short ones (48.8% against 20.3%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadthCounter safetyStar rate 13.
Win rate 26.44.8 %
Popularity 28.0.13 %
Breadth 24.7% of maps
Counter safety 82.≈ 43.3 %
Star rate 13.12.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 28th means “better than 28% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 13 earlier days are left out — below 97 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 36.2% from 279 appearances08/05 — 39.6% from 828 appearances08/06 — 44.7% from 843 appearances08/12 — 37.4% from 243 appearances08/13 — 44.4% from 403 appearances08/14 — 42.0% from 433 appearances08/15 — 39.7% from 463 appearances08/16 — 42.5% from 541 appearances08/17 — 41.2% from 548 appearances08/18 — 42.6% from 564 appearances08/19 — 40.9% from 115 appearances08/20 — 42.3% from 291 appearances08/21 — 45.9% from 440 appearances08/22 — 47.1% from 327 appearances08/23 — 41.1% from 248 appearances08/24 — 50.3% from 306 appearances08/25 — 39.5% from 233 appearances
36.2%08/04 39.5%08/25

Pick rate

08/04 — 1.0% from 279 appearances08/05 — 1.0% from 828 appearances08/06 — 1.1% from 843 appearances08/12 — 0.6% from 243 appearances08/13 — 0.7% from 403 appearances08/14 — 0.7% from 433 appearances08/15 — 0.7% from 463 appearances08/16 — 0.8% from 541 appearances08/17 — 0.7% from 548 appearances08/18 — 0.8% from 564 appearances08/19 — 0.6% from 115 appearances08/20 — 0.1% from 291 appearances08/21 — 0.1% from 440 appearances08/22 — 0.1% from 327 appearances08/23 — 0.1% from 248 appearances08/24 — 0.1% from 306 appearances08/25 — 0.1% from 233 appearances
1.0%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +27.6 — rewards skill: from Bronze to Legendary the win rate climbs by 27.6 points (regression 19.2% to 46.8%). The higher the tier, the better he does.

Bronze — 17.3% from 3,280 gamesSilver — 14.8% from 1,831 gamesGold — 37.0% from 3,929 gamesDiamond — 42.4% from 7,366 gamesMythic — 41.5% from 51,824 gamesLegendary — 41.2% from 7,849 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 5 of 30 maps. 1 of 5 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 46.7%
645 52
Sneaky Fields Brawl Ballprev. season 43.1%
1484 64
Pinball Dreams Brawl Ballprev. season 43.0%
1505 65
Center Stage Brawl Ballprev. season 40.6%
1387 63
Spiraling Out Brawl Ball+Mythic + Gold 36.2%
912 57

Against whom

Direct duels in Brawl Ball: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 8.0% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Kaze 53.3% 351 games Bibi 51.4% 634 games Trunk 51.4% 426 games Chester 54.5% 156 games Frank 49.5% 654 games Nori 48.5% 427 games

Who plays him best soon

Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 井上和 Mythic 21 35.6% 66.7%
2 みすたーふろっぱー Diamond 26 33.0% 50.0%
3 まこさま Mythic 31 32.2% 45.2%
4 동킹콩룰루랄라우끼끼 Legendary 20 31.3% 45.0%
5 Brawler Gold 20 28.6% 30.0%