Best map: Hot Potato with 52.5% from 621 games.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/04 to 08/19, 16 days. 12 earlier days are left out — below 81 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +27.9 — rewards skill: from Bronze to Legendary the win rate climbs by 27.9 points (regression 18.9% to 46.8%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 5 of 30 maps. 1 of 5 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out +Mythic |
53.3% | 60 | 16 | ||
Pinball Dreams prev. season |
42.8% | 1472 | 64 | ||
Sneaky Fields prev. season |
42.8% | 1340 | 63 | ||
Triple Dribble prev. season |
40.2% | 4032 | 79 | ||
Center Stage prev. season |
40.3% | 985 | 58 |
Direct duels in Brawl Ball: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 7.9% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Kaze
53.5%
359 games
Bibi
51.1%
655 games
Trunk
52.1%
436 games
Chester
54.4%
160 games
Frank
49.5%
671 games
Starr Nova
50.7%
211 games
Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 井上和 | Mythic | 21 | 35.5% | 66.7% |
| 2 | みすたーふろっぱー | Diamond | 26 | 32.8% | 50.0% |
| 3 | まこさま | Mythic | 31 | 32.1% | 45.2% |
| 4 | 동킹콩룰루랄라우끼끼 | Legendary | 20 | 31.2% | 45.0% |
| 5 | blamix | Masters | 20 | 30.3% | 40.0% |