My roster

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EN

Berry

Support Epic Ranked · Diamond Gem Grab
46.0%Win rate in Gem Grab
1,008Games
59Trust Score
87. of 105Rank in Gem Grab
+21.7Skill bonus

Best map: Hot Potato with 55.0% from 4,515 games.

Wins late — in Knockout 33.8 points better in long rounds than in short ones (48.1% against 14.3%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadthCounter safetyStar rate 6.
Win rate 21.46.0 %
Popularity 11.0.07 %
Breadth 25.7% of maps
Counter safety 86.≈ 40.9 %
Star rate 6.13.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 25th means “better than 25% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 11 earlier days are left out — below 62 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 45.6% from 147 appearances08/04 — 41.2% from 646 appearances08/05 — 43.3% from 1,885 appearances08/06 — 42.9% from 1,658 appearances08/11 — 43.9% from 155 appearances08/12 — 43.4% from 516 appearances08/13 — 39.2% from 732 appearances08/14 — 40.9% from 804 appearances08/15 — 39.8% from 920 appearances08/16 — 38.2% from 1,063 appearances08/17 — 38.0% from 1,131 appearances08/18 — 37.5% from 1,083 appearances08/19 — 39.2% from 232 appearances08/20 — 43.9% from 148 appearances08/21 — 45.9% from 218 appearances08/22 — 44.4% from 187 appearances08/23 — 48.2% from 139 appearances08/24 — 45.9% from 207 appearances08/25 — 49.5% from 101 appearances
45.6%08/03 49.5%08/25

Pick rate

08/03 — 1.4% from 147 appearances08/04 — 1.5% from 646 appearances08/05 — 1.4% from 1,885 appearances08/06 — 1.3% from 1,658 appearances08/11 — 0.6% from 155 appearances08/12 — 0.8% from 516 appearances08/13 — 0.8% from 732 appearances08/14 — 0.8% from 804 appearances08/15 — 0.8% from 920 appearances08/16 — 0.9% from 1,063 appearances08/17 — 0.9% from 1,131 appearances08/18 — 0.9% from 1,083 appearances08/19 — 0.7% from 232 appearances08/20 — 0.1% from 148 appearances08/21 — 0.1% from 218 appearances08/22 — 0.1% from 187 appearances08/23 — 0.1% from 139 appearances08/24 — 0.1% from 207 appearances08/25 — 0.1% from 101 appearances
1.4%08/03 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +21.7 — rewards skill: from Bronze to Legendary the win rate climbs by 21.7 points (regression 22.9% to 44.7%). The higher the tier, the better he does.

Bronze — 18.5% from 3,340 gamesSilver — 21.5% from 1,912 gamesGold — 37.4% from 4,412 gamesDiamond — 41.2% from 12,190 gamesMythic — 39.9% from 61,480 gamesLegendary — 39.0% from 4,632 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Diamond). Filtered to Gem Grab: 7 of 30 maps.

MapWin rateGamesTrust
Gem Fort Gem Grabprev. season 43.1%
2001 69
Double Swoosh Gem Grabprev. season 41.7%
1689 66
Hard Rock Mine Gem Grabprev. season 41.5%
1817 67
Crystal Arcade Gem Grabprev. season 41.4%
1760 67
Deathcap Trap Gem Grabprev. season 41.4%
1692 66
Undermine Gem Grabprev. season 41.0%
1687 66
Rustic Arcade Gem Grabprev. season 37.5%
1544 65

Against whom

Direct duels in Gem Grab: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 7.9% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Trunk 57.9% 278 games Nori 53.8% 500 games Bolt 58.4% 149 games Kaze 51.7% 377 games Starr Nova 53.3% 150 games Bo 50.2% 223 games

Who plays him best soon

Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 井上和 Mythic 21 35.5% 66.7%
2 みすたーふろっぱー Diamond 26 32.9% 50.0%
3 まこさま Mythic 31 32.1% 45.2%
4 동킹콩룰루랄라우끼끼 Legendary 20 31.2% 45.0%
5 blamix Masters 20 30.3% 40.0%