Best map: Crystal Arcade with 60.6% from 33 games.
Wins late — in Knockout 34.6 points better in long rounds than in short ones (49.3% against 14.7%, split at 100 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/05 to 08/26, 8 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +22.2 — rewards skill: from Bronze to Legendary the win rate climbs by 22.2 points (regression 22.6% to 44.8%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Silver). Filtered to Gem Grab: 7 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
60.6% | 33 | 7 | ||
Deathcap Trap prev. season |
43.8% | 32 | 7 | ||
Undermine ![]() |
20.6% | 340 | 42 | ||
Rustic Arcade ![]() |
20.0% | 335 | 42 | ||
Gem Fort ![]() |
18.2% | 369 | 44 | ||
Hard Rock Mine ![]() |
15.9% | 378 | 44 | ||
Double Swoosh ![]() |
14.7% | 346 | 43 |
Direct duels in Gem Grab: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 7.6% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Trunk
58.3%
288 games
Nori
54.1%
534 games
Bolt
58.7%
155 games
Kaze
52.0%
398 games
Starr Nova
52.9%
155 games
Bo
51.3%
236 games
Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 井上和 | Mythic | 21 | 35.2% | 66.7% |
| 2 | みすたーふろっぱー | Diamond | 26 | 32.6% | 50.0% |
| 3 | まこさま | Mythic | 31 | 31.9% | 45.2% |
| 4 | 동킹콩룰루랄라우끼끼 | Legendary | 20 | 30.9% | 45.0% |
| 5 | blamix | Masters | 20 | 30.0% | 40.0% |