My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Berry

Support Epic Ranked · Diamond Heist
51.9%Win rate in Heist
13,067Games
97Trust Score
18. of 105Rank in Heist
+27.8Skill bonus

Best map: Hot Potato with 54.9% from 4,545 games.

Wins late — in Knockout 34.6 points better in long rounds than in short ones (49.3% against 14.7%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 81.51.9 %
Popularity 67.0.77 %
Breadth 24.7% of maps
Counter safety 75.40.1 %
Star rate 90.29.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 13 earlier days are left out — below 384 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 47.8% from 818 appearances08/05 — 44.4% from 2,753 appearances08/06 — 46.6% from 2,499 appearances08/12 — 43.0% from 960 appearances08/13 — 44.7% from 1,366 appearances08/14 — 45.0% from 1,508 appearances08/15 — 43.3% from 1,699 appearances08/16 — 44.6% from 2,011 appearances08/17 — 41.6% from 2,120 appearances08/18 — 43.4% from 1,934 appearances08/19 — 43.0% from 549 appearances08/20 — 50.6% from 2,313 appearances08/21 — 52.5% from 3,347 appearances08/22 — 51.1% from 2,297 appearances08/23 — 49.9% from 1,632 appearances08/24 — 52.9% from 2,004 appearances08/25 — 54.6% from 1,413 appearances
47.8%08/04 54.6%08/25

Pick rate

08/04 — 3.2% from 818 appearances08/05 — 3.4% from 2,753 appearances08/06 — 3.3% from 2,499 appearances08/12 — 2.6% from 960 appearances08/13 — 2.6% from 1,366 appearances08/14 — 2.6% from 1,508 appearances08/15 — 2.7% from 1,699 appearances08/16 — 2.9% from 2,011 appearances08/17 — 2.8% from 2,120 appearances08/18 — 2.7% from 1,934 appearances08/19 — 3.0% from 549 appearances08/20 — 0.9% from 2,313 appearances08/21 — 0.8% from 3,347 appearances08/22 — 0.8% from 2,297 appearances08/23 — 0.7% from 1,632 appearances08/24 — 0.7% from 2,004 appearances08/25 — 0.7% from 1,413 appearances
3.2%08/04 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +27.8 — rewards skill: from Bronze to Masters the win rate climbs by 27.8 points (regression 28.2% to 56.0%). The higher the tier, the better he does.

Bronze — 13.1% from 4,239 gamesSilver — 25.5% from 3,091 gamesGold — 49.9% from 16,685 gamesDiamond — 47.4% from 32,113 gamesMythic — 45.7% from 157,435 gamesLegendary — 49.2% from 25,255 gamesMasters — 49.7% from 505 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 31 maps.

MapWin rateGamesTrust
Hot Potato Heist 54.9%
4545 81
Pit Stop Heist 53.3%
5727 85
Safe(r) Zone Heist 46.8%
708 53
Kaboom Canyon Heist 43.5%
932 57
Safe Zone Heist 43.5%
648 52
Bridge Too Far Heist 43.4%
507 48

Against whom

Direct duels in Heist: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 7.9% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Berry runs in 1 circle — whoever Berry beats beats someone who in turn beats Berry. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 64.0% 4,506 games Nita 58.7% 2,111 games Bull 57.9% 2,357 games Mico 57.3% 2,679 games Edgar 55.4% 6,893 games Shade 56.7% 1,403 games

Who plays him best soon

Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 井上和 Mythic 21 35.4% 66.7%
2 みすたーふろっぱー Diamond 26 32.7% 50.0%
3 まこさま Mythic 31 32.0% 45.2%
4 동킹콩룰루랄라우끼끼 Legendary 20 31.1% 45.0%
5 blamix Masters 20 30.2% 40.0%