My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Bibi

Tank Epic Ranked · Silver
55.0%Win rate across all maps
20,920Games
100Trust Score
16. of 105Rank by score

Best map: Triple Dribble with 63.2% from 1,922 games.

Wins early — in Heist 4.9 points better in short rounds than in long ones (57.7% against 52.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 74.Star rate
Win rate 78.55.0 %
Popularity 87.1.72 %
Breadth 91.57% of maps
Counter safety 74.31.2 %
Star rate 88.31.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 2.2% and has not shifted measurably of late.

Win rate

08/03 — 51.6% from 64 appearances08/04 — 50.7% from 138 appearances08/05 — 56.8% from 315 appearances08/06 — 67.9% from 187 appearances08/20 — 51.8% from 4,480 appearances08/21 — 53.5% from 3,438 appearances08/22 — 56.6% from 2,576 appearances08/23 — 57.4% from 2,463 appearances08/24 — 56.4% from 3,992 appearances08/25 — 55.6% from 3,213 appearances08/26 — 59.0% from 758 appearances
51.6%08/03 59.0%08/26

Pick rate

08/03 — 2.9% from 64 appearances08/04 — 2.3% from 138 appearances08/05 — 2.6% from 315 appearances08/06 — 2.4% from 187 appearances08/20 — 1.8% from 4,480 appearances08/21 — 1.8% from 3,438 appearances08/22 — 1.7% from 2,576 appearances08/23 — 1.7% from 2,463 appearances08/24 — 1.7% from 3,992 appearances08/25 — 1.6% from 3,213 appearances08/26 — 1.8% from 758 appearances
2.9%08/03 1.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 38.0% from 5,205 gamesSilver — 55.1% from 21,754 gamesGold — 55.8% from 253,605 gamesDiamond — 54.3% from 241,761 gamesMythic — 54.0% from 966,581 gamesLegendary — 55.6% from 142,211 gamesMasters — 56.4% from 1,801 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Triple Dribble Brawl Ball 63.2%
1922 68
Spiraling Out Brawl Ball 63.5%
1600 66
Sneaky Fields Brawl Ball 62.8%
1995 69
Center Stage Brawl Ball 61.8%
1734 67
Parallel Plays Hot Zone 61.5%
1202 61
Pinball Dreams Brawl Ball 60.1%
1583 65
Double Swoosh Gem Grab 58.0%
869 56
Gem Fort Gem Grab 57.0%
721 54
Undermine Gem Grab 57.1%
672 53
Dueling Beetles Hot Zone 55.8%
876 57
Open Business Hot Zone 54.7%
768 55
Hard Rock Mine Gem Grab 55.0%
673 53
Beach Ball Brawl Ball 64.3%
84 21
Pinhole Punt Brawl Ball 64.3%
70 19
Hot Potato Heist 51.9%
514 49
Ring of Fire Hot Zone 51.3%
600 51
Pit Stop Heist 50.9%
509 48
Rustic Arcade Gem Grab 49.4%
423 46
Crystal Arcade Gem Grabprev. season 51.2%
41 11
Deathcap Trap Gem Grabprev. season 44.4%
36 9
Kaboom Canyon Heist 42.6%
460 47
Layer Cake Bounty 41.9%
437 46
Safe(r) Zone Heist 41.1%
358 43
Bridge Too Far Heist 39.0%
369 44
Safe Zone Heist 38.8%
358 43
Hideout Bounty 38.6%
329 42
Shooting Star Bounty 37.0%
273 39
Belle's Rock Knockout 36.4%
308 41
Dry Season Bounty 34.8%
299 40
Out in the Open Knockout 33.7%
309 41
Flaring Phoenix Knockout 32.8%
345 43
New Horizons Knockout 30.8%
260 38

Who beats Bibi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bibi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 いつくくー。 Legendary 81 46.3% 69.1%
2 YT:TW-Habibi Legendary 59 45.0% 72.9%
3 WK |Baby Legendary 20 39.4% 90.0%
4 Yusuff.件🌠 Legendary 40 38.0% 62.5%
5 Bisa🍀 Legendary 38 37.8% 63.2%