My roster

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EN

Bibi

Tank Epic Ranked · Silver
55.1%Win rate across all maps
21,061Games
100Trust Score
16. of 105Rank by score

Best map: Triple Dribble with 63.3% from 1,938 games.

Wins early — in Heist 4.9 points better in short rounds than in long ones (57.7% against 52.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safety 74.Star rate
Win rate 79.55.1 %
Popularity 87.1.72 %
Breadth 91.57% of maps
Counter safety 74.31.2 %
Star rate 88.31.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 2.0% and has not shifted measurably of late.

Win rate

08/03 — 51.6% from 64 appearances08/04 — 50.7% from 138 appearances08/05 — 56.8% from 315 appearances08/06 — 67.9% from 187 appearances08/20 — 51.8% from 4,483 appearances08/21 — 53.5% from 3,438 appearances08/22 — 56.6% from 2,578 appearances08/23 — 57.4% from 2,467 appearances08/24 — 56.4% from 4,001 appearances08/25 — 55.7% from 3,252 appearances08/26 — 59.1% from 842 appearances
51.6%08/03 59.1%08/26

Pick rate

08/03 — 2.9% from 64 appearances08/04 — 2.3% from 138 appearances08/05 — 2.6% from 315 appearances08/06 — 2.4% from 187 appearances08/20 — 1.8% from 4,483 appearances08/21 — 1.8% from 3,438 appearances08/22 — 1.7% from 2,578 appearances08/23 — 1.7% from 2,467 appearances08/24 — 1.7% from 4,001 appearances08/25 — 1.6% from 3,252 appearances08/26 — 1.8% from 842 appearances
2.9%08/03 1.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 37.9% from 5,245 gamesSilver — 55.1% from 21,895 gamesGold — 55.8% from 255,489 gamesDiamond — 54.3% from 242,380 gamesMythic — 54.0% from 966,957 gamesLegendary — 55.7% from 142,310 gamesMasters — 56.6% from 1,812 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Triple Dribble Brawl Ball 63.3%
1938 68
Spiraling Out Brawl Ball 63.5%
1610 66
Sneaky Fields Brawl Ball 62.9%
2012 69
Center Stage Brawl Ball 61.8%
1740 67
Parallel Plays Hot Zone 61.4%
1208 61
Pinball Dreams Brawl Ball 60.2%
1591 65
Double Swoosh Gem Grab 58.0%
873 56
Undermine Gem Grab 57.3%
681 53
Gem Fort Gem Grab 57.0%
728 54
Dueling Beetles Hot Zone 55.8%
882 57
Hard Rock Mine Gem Grab 55.0%
676 53
Open Business Hot Zone 54.7%
770 55
Beach Ball Brawl Ball 63.7%
91 23
Hot Potato Heist 52.1%
522 49
Pinhole Punt Brawl Ball 63.0%
73 19
Ring of Fire Hot Zone 51.2%
601 51
Pit Stop Heist 50.7%
513 49
Rustic Arcade Gem Grab 49.3%
424 46
Crystal Arcade Gem Grabprev. season 51.2%
41 11
Deathcap Trap Gem Grabprev. season 44.4%
36 9
Kaboom Canyon Heist 42.9%
464 47
Layer Cake Bounty 41.8%
438 46
Safe(r) Zone Heist 41.1%
358 43
Safe Zone Heist 39.1%
361 43
Bridge Too Far Heist 39.0%
369 44
Hideout Bounty 38.8%
330 42
Shooting Star Bounty 36.7%
275 39
Belle's Rock Knockout 36.3%
311 41
Dry Season Bounty 34.7%
300 41
Out in the Open Knockout 33.5%
310 41
Flaring Phoenix Knockout 33.1%
350 43
New Horizons Knockout 30.5%
262 38

Who beats Bibi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bibi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 いつくくー。 Legendary 81 46.3% 69.1%
2 YT:TW-Habibi Legendary 59 45.0% 72.9%
3 WK |Baby Legendary 20 39.4% 90.0%
4 Yusuff.件🌠 Legendary 40 38.0% 62.5%
5 Bisa🍀 Legendary 38 37.9% 63.2%