My roster

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Bopre-patch

Controller Epic Trophies Heist
55.2%Win rate in Heist
21,700Games
100Trust Score
27. of 106Rank in Heist

Best map: Reach for the Stars with 62.7% from 11,239 games.

Profile

Win ratePopularityBreadthCounter safety 60.Star rate
Win rate 70.55.2 %
Popularity 73.0.98 %
Breadth 94.75% of maps
Counter safety 60.35.3 %
Star rate 79.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/10 to 09/02, 22 days. 7 earlier days are left out — below 182 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/10 and 09/02.

Win rate

08/10 — 52.0% from 269 appearances08/11 — 48.6% from 615 appearances08/12 — 49.3% from 400 appearances08/13 — 47.8% from 979 appearances08/14 — 51.4% from 455 appearances08/15 — 48.9% from 1,226 appearances08/16 — 48.3% from 435 appearances08/17 — 50.1% from 1,198 appearances08/18 — 49.2% from 374 appearances08/19 — 51.2% from 3,104 appearances08/20 — 55.0% from 1,603 appearances08/21 — 53.7% from 997 appearances08/23 — 58.7% from 928 appearances08/24 — 55.5% from 211 appearances08/25 — 62.7% from 1,529 appearances08/26 — 60.4% from 308 appearances08/27 — 61.4% from 1,756 appearances08/29 — 63.7% from 1,292 appearances08/30 — 55.1% from 245 appearances08/31 — 60.7% from 1,566 appearances09/01 — 54.6% from 476 appearances09/02 — 60.6% from 1,160 appearances
52.0%08/10 60.6%09/02

Pick rate

08/10 — 0.8% from 269 appearances08/11 — 0.7% from 615 appearances08/12 — 0.7% from 400 appearances08/13 — 0.6% from 979 appearances08/14 — 0.7% from 455 appearances08/15 — 0.6% from 1,226 appearances08/16 — 0.7% from 435 appearances08/17 — 0.7% from 1,198 appearances08/18 — 0.7% from 374 appearances08/19 — 0.7% from 3,104 appearances08/20 — 0.7% from 1,603 appearances08/21 — 0.6% from 997 appearances08/23 — 0.8% from 928 appearances08/24 — 0.8% from 211 appearances08/25 — 0.7% from 1,529 appearances08/26 — 0.8% from 308 appearances08/27 — 0.7% from 1,756 appearances08/29 — 0.7% from 1,292 appearances08/30 — 0.7% from 245 appearances08/31 — 0.8% from 1,566 appearances09/01 — 0.8% from 476 appearances09/02 — 0.8% from 1,160 appearances
0.8%08/10 0.8%09/02

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 178 maps. The numbers still come from before the change on 02.09.2026 — no map has enough battles since for a number of its own. They switch over one by one, as soon as there are.

MapWin rateGamesTrust
Eating Good! Heist 56.5%
3167 76
Photic Doom Heist 56.6%
2317 71
Hot Potato Heist 56.0%
3745 78
Jedna Heist 55.8%
3118 76
Quintillion Heist 53.8%
7369 88
Hot Tubs Heist 54.1%
1981 69

Against whom

Direct duels in Heist: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 33.9% against Bolt in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 56.8% 33,200 games Mico 56.8% 11,988 games Wendy 61.7% 457 games Melodie 56.2% 4,450 games Chuck 55.1% 11,900 games Jessie 54.8% 17,560 games

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Fatal Legendary 58 50.1% 79.3%
2 Jose🔱👑 Legendary 38 44.1% 73.7%
3 Jotaro kujo🔥 Legendary 127 43.3% 54.3%
4 Extrigotinzy Legendary 28 43.1% 78.6%
5 jaecracked Mythic 25 42.6% 80.0%